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+odoo.define('website.snippets.animation', function (require) {
+'use strict';
+
+var ajax = require('web.ajax');
+var Class = require('web.Class');
+var core = require('web.core');
+var base = require('web_editor.base');
+var animation = require('web_editor.snippets.animation');
+
+var qweb = core.qweb;
+
+// Initialize fallbacks for the use of requestAnimationFrame, cancelAnimationFrame and performance.now()
+window.requestAnimationFrame = window.requestAnimationFrame
+ || window.webkitRequestAnimationFrame
+ || window.mozRequestAnimationFrame
+ || window.msRequestAnimationFrame
+ || window.oRequestAnimationFrame
+ || function (callback) { window.setTimeout(callback, 10); };
+
+window.cancelAnimationFrame = window.cancelAnimationFrame
+ || window.webkitCancelAnimationFrame
+ || window.mozCancelAnimationFrame
+ || window.msCancelAnimationFrame
+ || window.oCancelAnimationFrame
+ || function (id) { window.clearTimeout(id); };
+
+if (!window.performance || !window.performance.now) window.performance = {now: function () { return Date.now(); }};
+
+/**
+ * The AnimationComponent class in in charge of handling one animation loop using the requestAnimationFrame
+ * feature. This is used by the Animation class below and should not be called directly by an end developer.
+ * The component contains a simple API, it can be started, stopped, played and paused.
+ */
+var AnimationComponent = Class.extend({
+ init: function (parent, updateCallback, startEvents, $startTarget, options) {
+ this.parent = parent; // The Animation class instance which is using this component
+
+ options = options || {};
+ this._minFrameTime = 1000 / (options.maxFPS || 100);
+
+ // Initialize the animation startEvents, startTarget, endEvents, endTarget and callbacks
+ this._updateCallback = updateCallback || function () {};
+ this.startEvents = startEvents || "scroll";
+ this.$startTarget = $($startTarget || window);
+ this._getStateCallback = options.getStateCallback
+ || ((this.startEvents === "scroll" && this.$startTarget[0] === window) ? function () { return window.pageYOffset; } : false)
+ || ((this.startEvents === "resize" && this.$startTarget[0] === window) ? function () { return {width: window.innerWidth, height: window.innerHeight}; } : false)
+ || function () { return undefined; };
+ this.endEvents = options.endEvents || false;
+ this.$endTarget = options.$endTarget ? $(options.$endTarget) : this.$startTarget;
+
+ // Add a namespace to events using the generated uid
+ this._uid = "_animationComponent" + _.uniqueId();
+ this.startEvents = _processEvents(this.startEvents, this._uid);
+ if (this.endEvents) {
+ this.endEvents = _processEvents(this.endEvents, this._uid);
+ }
+
+ function _processEvents(events, namespace) {
+ events = events.split(" ");
+ return _.each(events, function (e, index) {
+ events[index] += ("." + namespace);
+ }).join(" ");
+ }
+ },
+ /**
+ * The start method initializes when the animation must be played and paused and initializes the
+ * animation first frame.
+ */
+ start: function () {
+ // Initialize the animation first frame
+ this._paused = false;
+ this._rafID = window.requestAnimationFrame((function (t) {
+ this._update(t);
+ this._paused = true;
+ }).bind(this));
+
+ // Initialize the animation play/pause events
+ if (this.endEvents) {
+ /**
+ * If there are endEvents, the animation should begin playing when the startEvents are triggered
+ * on the startTarget and pause when the endEvents are triggered on the endTarget.
+ */
+ this.$startTarget.on(this.startEvents, (function (e) {
+ if (this._paused) {
+ _.defer(this.play.bind(this, e));
+ }
+ }).bind(this));
+ this.$endTarget.on(this.endEvents, (function () {
+ if (!this._paused) {
+ _.defer(this.pause.bind(this));
+ }
+ }).bind(this));
+ } else {
+ /**
+ * Else, if there is no endEvent, the animation should begin playing when the startEvents are
+ * *continuously* triggered on the startTarget or fully played once. To achieve this, the animation
+ * begins playing and is scheduled to pause after 2 seconds. If the startEvents are triggered during
+ * that time, the schedule is delayed for another 2 seconds. This allows to describe an "effect"
+ * animation (which lasts less than 2 seconds) or an animation which must be playing *during* an event
+ * (scroll, mousemove, resize, repeated clicks, ...).
+ */
+ var pauseTimer = null;
+ this.$startTarget.on(this.startEvents, _.throttle((function (e) {
+ this.play(e);
+
+ clearTimeout(pauseTimer);
+ pauseTimer = _.delay((function () {
+ this.pause();
+ pauseTimer = null;
+ }).bind(this), 2000);
+ }).bind(this), 250, {trailing: false}));
+ }
+ },
+ /**
+ * The stop method pauses the animation and destroys the attached events which trigger the
+ * animation to be played or paused.
+ */
+ stop: function () {
+ this.$startTarget.off(this.startEvents);
+ if (this.endEvents) {
+ this.$endTarget.off(this.endEvents);
+ }
+ this.pause();
+ },
+ /**
+ * The play method forces the requestAnimationFrame loop to start.
+ * @param e -> the event which triggered the animation to play
+ */
+ play: function (e) {
+ this._newEvent = e;
+ if (!this._paused) return;
+ this._paused = false;
+ this._rafID = window.requestAnimationFrame(this._update.bind(this));
+ this._lastUpdateTimestamp = undefined;
+ },
+ /**
+ * The pause method forces the requestAnimationFrame loop to stop.
+ */
+ pause: function () {
+ if (this._paused) return;
+ this._paused = true;
+ window.cancelAnimationFrame(this._rafID);
+ this._lastUpdateTimestamp = undefined;
+ },
+ /**
+ * The private _update method is the callback which is repeatedly called by the requestAnimationFrame
+ * loop. It controls the max fps at which the animation is running and initializes the values that
+ * the update callback needs to describe the animation (state, elapsedTime, triggered event).
+ * @param timestamp -> the DOMHighResTimeStamp timestamp at which the function is called
+ */
+ _update: function (timestamp) {
+ if (this._paused) return;
+ this._rafID = window.requestAnimationFrame(this._update.bind(this));
+
+ // Check the elapsed time since the last update callback call.
+ // Consider it 0 if there is no info of last timestamp and leave this _update call if it was
+ // called too soon (would overflow the set max FPS).
+ var elapsedTime = 0;
+ if (this._lastUpdateTimestamp) {
+ elapsedTime = timestamp - this._lastUpdateTimestamp;
+ if (elapsedTime < this._minFrameTime) return;
+ }
+
+ // Check the new animation state thanks to the get state callback and store its new value.
+ // If the state is the same as the previous one, leave this _update call, except if there
+ // is an event which triggered the "play" method again.
+ var animationState = this._getStateCallback.call(this.parent, elapsedTime, this._newEvent);
+ if (!this._newEvent && animationState !== undefined && _.isEqual(animationState, this._animationLastState)) return;
+ this._animationLastState = animationState;
+
+ // Call the update callback with frame parameters
+ this._updateCallback.call(this.parent, this._animationLastState, elapsedTime, this._newEvent);
+ this._lastUpdateTimestamp = timestamp; // Save the timestamp at which the update callback was really called
+ this._newEvent = undefined; // Forget the event which triggered the last "play" call
+ },
+});
+
+/**
+ * Extend the Animation class to be able to register AnimationComponent's automatically according to
+ * the methods it defines. Also allows to register them in more conventional ways by extending the
+ * _prepareComponents method and calling the _addComponent method.
+ */
+animation.Class.include({
+ maxFPS: 100, // The max FPS at which all the automatic animation components will be running by default
+
+ /**
+ * Extend the start method to prepare animation components and start them.
+ */
+ start: function () {
+ this._super.apply(this, arguments);
+
+ this._prepareComponents();
+ _.each(this._animationComponents, function (component) {
+ component.start();
+ });
+ },
+ /**
+ * Extend the start method to stop animation components and destroy them.
+ */
+ stop: function () {
+ this._super.apply(this, arguments);
+
+ _.each(this._animationComponents, function (component) {
+ component.stop();
+ });
+ this._animationComponents = [];
+ },
+ /**
+ * The private _prepareComponents method is the place to register AnimationComponent instances.
+ * This can be done by extending this method and calling the _addComponent method in it or by
+ * defining particulary-named methods in the specialized Animation class.
+ *
+ * The automatic creation of components according to method names is working like this:
+ * - Search for methods which match the pattern: on_startEvent[_startTarget[_off_endEvent[_endTarget]]] where:
+ * - startEvent: the event name which triggers the animation to begin playing
+ * - startTarget (optional): the selector (see description below) to find the target where to listen
+ * for startEvent (if no selector, the window target will be used)
+ * - endEvent (optional): the event name which triggers the end of the animation (if none is defined, the
+ * animation will stop after a while, @see AnimationComponent.start)
+ * - endTarget (optional): the selector (see description below) to find the target where to listen
+ * for endEvent (if no selector, the startTarget will be used)
+ * - For all of these methods, register the appropriate animation component with the method implementation used
+ * as the update callback. The method receives 3 arguments: the animation state, the elapsedTime since last
+ * update and the event which triggered the animation (undefined if just a new update call without trigger).
+ * The animation state is undefined by default, the scroll offset for the particular "on_scroll" method and
+ * and object with width and height for the particular "on_resize" method. There is the possibility to define
+ * the getState callback of the animation component with this method. For the component created by the definition
+ * of the "on_abc_def", define the "get_state_for_on_abc_def" (so "get_state_for_" followed by the method name).
+ * This allows to improve performance even further in some cases.
+ *
+ * Selectors mentioned above can be:
+ * - the "selector" string: this tells the system to use the Animation instance $target element as target for the
+ * animation component
+ * - an underscore-separated list of classnames: for example "leftPanel_playBtn", the system will search inside
+ * the Animation instance $target element for a DOM which matches the selector ".leftPanel .playBtn"
+ */
+ _prepareComponents: function () {
+ this._animationComponents = [];
+
+ var self = this;
+ _.each(this.__proto__, function (callback, key) {
+ if (!_.isFunction(callback)) return;
+ var m = key.match(/^on_([^_]+)(?:_(.+?))?(?:_off_([^_]+)(?:_(.+))?)?$/); // match the pattern described above
+ if (!m) return;
+
+ self._addComponent(callback, m[1], _target_from_ugly_selector(m[2]), {
+ getStateCallback: self["get_state_for_" + key] || undefined,
+ endEvents: m[3] || undefined,
+ $endTarget: _target_from_ugly_selector(m[4]),
+ maxFPS: self.maxFPS,
+ });
+
+ // Return the DOM element matching the selector in the form described above.
+ function _target_from_ugly_selector(selector) {
+ if (selector) {
+ if (selector === "selector") {
+ return self.$target;
+ } else {
+ return self.$(_.map(selector.split("_"), function (v) {
+ return "." + v;
+ }).join(" "));
+ }
+ }
+ return undefined;
+ }
+ });
+ },
+ /**
+ * The private _addComponent method registers a new AnimationComponent according to given parameters
+ * @see AnimationComponent.init
+ */
+ _addComponent: function (updateCallback, startEvents, $startTarget, options) {
+ this._animationComponents.push(new AnimationComponent(this, updateCallback, startEvents, $startTarget, options));
+ },
+});
+
+function load_called_template () {
+ var ids_or_xml_ids = _.uniq($("[data-oe-call]").map(function () {return $(this).data('oe-call');}).get());
+ if (ids_or_xml_ids.length) {
+ ajax.jsonRpc('/website/multi_render', 'call', {
+ 'ids_or_xml_ids': ids_or_xml_ids
+ }).then(function (data) {
+ for (var k in data) {
+ var $data = $(data[k]).addClass('o_block_'+k);
+ $("[data-oe-call='"+k+"']").each(function () {
+ $(this).replaceWith($data.clone());
+ });
+ }
+ });
+ }
+}
+
+base.ready().then(function () {
+ load_called_template();
+ if ($(".o_gallery:not(.oe_slideshow)").size()) {
+ // load gallery modal template
+ ajax.loadXML('/website/static/src/xml/website.gallery.xml', qweb);
+ }
+});
+
+animation.registry.slider = animation.Class.extend({
+ selector: ".carousel",
+ start: function () {
+ this.$target.carousel();
+ return this._super.apply(this, arguments);
+ },
+ stop: function () {
+ this.$target.carousel('pause');
+ this.$target.removeData("bs.carousel");
+ return this._super.apply(this, arguments);
+ },
+});
+
+animation.registry.parallax = animation.Class.extend({
+ selector: ".parallax",
+ start: function () {
+ this._super.apply(this, arguments);
+ this._rebuild();
+ $(window).on("resize.animation_parallax", _.debounce(this._rebuild.bind(this), 500));
+ },
+ stop: function () {
+ this._super.apply(this, arguments);
+ $(window).off(".animation_parallax");
+ },
+ _rebuild: function () {
+ // Add/find bg DOM element to hold the parallax bg (support old v10.0 parallax)
+ if (!this.$bg || !this.$bg.length) {
+ this.$bg = this.$("> .s_parallax_bg");
+ if (!this.$bg.length) {
+ this.$bg = $('<span/>', {
+ class: 's_parallax_bg' + (this.$target.hasClass('oe_custom_bg') ? ' oe_custom_bg' : ''),
+ }).prependTo(this.$target);
+ }
+ }
+ var urlTarget = this.$target.css("background-image");
+ if (urlTarget !== "none") {
+ this.$bg.css("background-image", urlTarget);
+ }
+ this.$target.css("background-image", "none");
+
+ // Get parallax speed
+ this.speed = parseFloat(this.$target.attr("data-scroll-background-ratio") || 0);
+
+ // Reset offset if parallax effect will not be performed and leave
+ this.$target.toggleClass("s_parallax_is_fixed", this.speed === 1);
+ if (this.speed === 0 || this.speed === 1) {
+ this.$bg.css({
+ transform: "",
+ top: "",
+ bottom: ""
+ });
+ return;
+ }
+
+ // Initialize parallax data according to snippet and viewport dimensions
+ this.viewport = document.body.clientHeight - $('#wrapwrap').position().top;
+ this.visible_area = [this.$target.offset().top];
+ this.visible_area.push(this.visible_area[0] + this.$target.innerHeight() + this.viewport);
+ this.ratio = this.speed * (this.viewport / 10);
+
+ // Provide a "safe-area" to limit parallax
+ this.$bg.css({
+ top: -this.ratio,
+ bottom: -this.ratio
+ });
+ },
+ on_scroll: function (scrollOffset) {
+ if (this.speed === 0 || this.speed === 1) return;
+
+ // Perform translate if the element is visible only
+ var vpEndOffset = scrollOffset + this.viewport;
+ if (vpEndOffset >= this.visible_area[0] && vpEndOffset <= this.visible_area[1]) {
+ this.$bg.css("transform", "translateY(" + _getNormalizedPosition.call(this, vpEndOffset) + "px)");
+ }
+
+ function _getNormalizedPosition(pos) {
+ // Normalize scroll in a 1 to 0 range
+ var r = (pos - this.visible_area[1]) / (this.visible_area[0] - this.visible_area[1]);
+ // Normalize accordingly to current options
+ return Math.round(this.ratio * (2 * r - 1));
+ }
+ }
+});
+
+animation.registry.share = animation.Class.extend({
+ selector: ".oe_share",
+ start: function () {
+ var url_regex = /(\?(?:|.*&)(?:u|url|body)=)(.*?)(&|#|$)/;
+ var title_regex = /(\?(?:|.*&)(?:title|text|subject)=)(.*?)(&|#|$)/;
+ var url = encodeURIComponent(window.location.href);
+ var title = encodeURIComponent($("title").text());
+ this.$("a").each(function () {
+ var $a = $(this);
+ $a.attr("href", function(i, href) {
+ return href.replace(url_regex, function (match, a, b, c) {
+ return a + url + c;
+ }).replace(title_regex, function (match, a, b, c) {
+ return a + title + c;
+ });
+ });
+ if ($a.attr("target") && $a.attr("target").match(/_blank/i) && !$a.closest('.o_editable').length) {
+ $a.on('click', function () {
+ window.open(this.href,'','menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=550,width=600');
+ return false;
+ });
+ }
+ });
+ return this._super.apply(this, arguments);
+ }
+});
+
+animation.registry.media_video = animation.Class.extend({
+ selector: ".media_iframe_video",
+ start: function () {
+ if (!this.$target.has('> iframe').length) {
+ var editor = '<div class="css_editable_mode_display">&nbsp;</div>';
+ var size = '<div class="media_iframe_video_size">&nbsp;</div>';
+ this.$target.html(editor+size);
+ }
+ this.$target.html(this.$target.html()+'<iframe src="'+_.escape(this.$target.data("src"))+'" frameborder="0" allowfullscreen="allowfullscreen"></iframe>');
+ return this._super.apply(this, arguments);
+ },
+});
+
+animation.registry.ul = animation.Class.extend({
+ selector: "ul.o_ul_folded, ol.o_ul_folded",
+ start: function (editable_mode) {
+ this.$('.o_ul_toggle_self').off('click').on('click', function (event) {
+ $(this).toggleClass('o_open');
+ $(this).closest('li').find('ul,ol').toggleClass('o_close');
+ event.preventDefault();
+ });
+ this.$('.o_ul_toggle_next').off('click').on('click', function (event) {
+ $(this).toggleClass('o_open');
+ $(this).closest('li').next().toggleClass('o_close');
+ event.preventDefault();
+ });
+ return this._super.apply(this, arguments);
+ },
+});
+
+/**
+ * This is a fix for apple device (<= IPhone 4, IPad 2)
+ * Standard bootstrap requires data-toggle='collapse' element to be <a/> tags. Unfortunatly one snippet uses a
+ * <div/> tag instead. The fix forces an empty click handler on these div, which allows standard bootstrap to work.
+ *
+ * This should be removed in a future odoo snippets refactoring.
+ */
+animation.registry._fix_apple_collapse = animation.Class.extend({
+ selector: ".s_faq_collapse [data-toggle='collapse']",
+ start: function () {
+ this.$target.off("click._fix_apple_collapse").on("click._fix_apple_collapse", function () {});
+ return this._super.apply(this, arguments);
+ },
+});
+
+/* -------------------------------------------------------------------------
+Gallery Animation
+
+This ads a Modal window containing a slider when an image is clicked
+inside a gallery
+-------------------------------------------------------------------------*/
+animation.registry.gallery = animation.Class.extend({
+ selector: ".o_gallery:not(.o_slideshow)",
+ start: function () {
+ this.$el.on("click", "img", this.click_handler);
+ return this._super.apply(this, arguments);
+ },
+ click_handler : function (event) {
+ var $cur = $(event.currentTarget);
+ var edition_mode = ($cur.closest("[contenteditable='true']").size() !== 0);
+
+ // show it only if not in edition mode
+ if (!edition_mode) {
+ var urls = [],
+ idx = undefined,
+ milliseconds = undefined,
+ params = undefined,
+ $images = $cur.closest(".o_gallery").find("img"),
+ size = 0.8,
+ dimensions = {
+ min_width : Math.round( window.innerWidth * size*0.9),
+ min_height : Math.round( window.innerHeight * size),
+ max_width : Math.round( window.innerWidth * size*0.9),
+ max_height : Math.round( window.innerHeight * size),
+ width : Math.round( window.innerWidth * size*0.9),
+ height : Math.round( window.innerHeight * size)
+ };
+
+ $images.each(function () {
+ urls.push($(this).attr("src"));
+ });
+ var $img = ($cur.is("img") === true) ? $cur : $cur.closest("img");
+ idx = urls.indexOf($img.attr("src"));
+
+ milliseconds = $cur.closest(".o_gallery").data("interval") || false;
+ params = {
+ srcs : urls,
+ index: idx,
+ dim : dimensions,
+ interval : milliseconds,
+ id: _.uniqueId("slideshow_")
+ };
+ var $modal = $(qweb.render('website.gallery.slideshow.lightbox', params));
+ $modal.modal({
+ keyboard : true,
+ backdrop : true
+ });
+ $modal.on('hidden.bs.modal', function () {
+ $(this).hide();
+ $(this).siblings().filter(".modal-backdrop").remove(); // bootstrap leaves a modal-backdrop
+ $(this).remove();
+
+ });
+ $modal.find(".modal-content, .modal-body.o_slideshow").css("height", "100%");
+ $modal.appendTo(document.body);
+
+ this.carousel = new animation.registry.gallery_slider($modal.find(".carousel").carousel());
+ }
+ } // click_handler
+});
+
+animation.registry.gallery_slider = animation.Class.extend({
+ selector: ".o_slideshow",
+ start: function (editable_mode) {
+ var self = this;
+ this.$carousel = this.$target.is(".carousel") ? this.$target : this.$target.find(".carousel");
+ this.$indicator = this.$carousel.find('.carousel-indicators');
+ this.$prev = this.$indicator.find('li.fa:first').css('visibility', ''); // force visibility as some databases have it hidden
+ this.$next = this.$indicator.find('li.fa:last').css('visibility', '');
+ var $lis = this.$indicator.find('li:not(.fa)');
+ var nbPerPage = Math.floor(this.$indicator.width() / $lis.first().outerWidth(true)) - 3; // - navigator - 1 to leave some space
+ var realNbPerPage = nbPerPage || 1;
+ var nbPages = Math.ceil($lis.length / realNbPerPage);
+
+ var index;
+ var page;
+ update();
+
+ function hide() {
+ $lis.each(function (i) {
+ $(this).toggleClass('hidden', !(i >= page*nbPerPage && i < (page+1)*nbPerPage));
+ });
+ if (editable_mode) { // do not remove DOM in edit mode
+ return;
+ }
+ if (page <= 0) {
+ self.$prev.detach();
+ } else {
+ self.$prev.prependTo(self.$indicator);
+ }
+ if (page >= nbPages - 1) {
+ self.$next.detach();
+ } else {
+ self.$next.appendTo(self.$indicator);
+ }
+ }
+
+ function update() {
+ index = $lis.index($lis.filter('.active')) || 0;
+ page = Math.floor(index / realNbPerPage);
+ hide();
+ }
+
+ this.$carousel.on('slide.bs.carousel.gallery_slider', function () {
+ setTimeout(function () {
+ var $item = self.$carousel.find('.carousel-inner .prev, .carousel-inner .next');
+ var index = $item.index();
+ $lis.removeClass("active")
+ .filter('[data-slide-to="'+index+'"]')
+ .addClass("active");
+ }, 0);
+ });
+ this.$indicator.on('click.gallery_slider', '> li.fa', function () {
+ page += ($(this).hasClass('o_indicators_left') ? -1 : 1);
+ page = Math.max(0, Math.min(nbPages - 1, page)); // should not be necessary
+ self.$carousel.carousel(page * realNbPerPage);
+ hide();
+ });
+ this.$carousel.on('slid.bs.carousel.gallery_slider', update);
+ },
+ stop: function () {
+ this._super.apply(this, arguments);
+
+ this.$prev.prependTo(this.$indicator);
+ this.$next.appendTo(this.$indicator);
+ this.$carousel.off('.gallery_slider');
+ this.$indicator.off('.gallery_slider');
+ },
+});
+
+});