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diff --git a/addons/website/static/lib/ckeditor/plugins/button/plugin.js b/addons/website/static/lib/ckeditor/plugins/button/plugin.js
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--- a/addons/website/static/lib/ckeditor/plugins/button/plugin.js
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@@ -1,354 +0,0 @@
-/**
- * @license Copyright (c) 2003-2013, CKSource - Frederico Knabben. All rights reserved.
- * For licensing, see LICENSE.md or http://ckeditor.com/license
- */
-
-(function() {
- var template = '<a id="{id}"' +
- ' class="cke_button cke_button__{name} cke_button_{state} {cls}"' +
- ( CKEDITOR.env.gecko && CKEDITOR.env.version >= 10900 && !CKEDITOR.env.hc ? '' : '" href="javascript:void(\'{titleJs}\')"' ) +
- ' title="{title}"' +
- ' tabindex="-1"' +
- ' hidefocus="true"' +
- ' role="button"' +
- ' aria-labelledby="{id}_label"' +
- ' aria-haspopup="{hasArrow}"';
-
- // Some browsers don't cancel key events in the keydown but in the
- // keypress.
- // TODO: Check if really needed for Gecko+Mac.
- if ( CKEDITOR.env.opera || ( CKEDITOR.env.gecko && CKEDITOR.env.mac ) )
- template += ' onkeypress="return false;"';
-
- // With Firefox, we need to force the button to redraw, otherwise it
- // will remain in the focus state.
- if ( CKEDITOR.env.gecko )
- template += ' onblur="this.style.cssText = this.style.cssText;"';
-
- template += ' onkeydown="return CKEDITOR.tools.callFunction({keydownFn},event);"' +
- ' onfocus="return CKEDITOR.tools.callFunction({focusFn},event);" ' +
- ' onmousedown="return CKEDITOR.tools.callFunction({mousedownFn},event);" ' +
- ( CKEDITOR.env.ie ? 'onclick="return false;" onmouseup' : 'onclick' ) + // #188
- '="CKEDITOR.tools.callFunction({clickFn},this);return false;">' +
- '<span class="cke_button_icon cke_button__{iconName}_icon" style="{style}"';
-
-
- template += '>&nbsp;</span>' +
- '<span id="{id}_label" class="cke_button_label cke_button__{name}_label" aria-hidden="false">{label}</span>' +
- '{arrowHtml}' +
- '</a>';
-
- var templateArrow = '<span class="cke_button_arrow">' +
- // BLACK DOWN-POINTING TRIANGLE
- ( CKEDITOR.env.hc ? '&#9660;' : '' ) +
- '</span>';
-
- var btnArrowTpl = CKEDITOR.addTemplate( 'buttonArrow', templateArrow ),
- btnTpl = CKEDITOR.addTemplate( 'button', template );
-
- CKEDITOR.plugins.add( 'button', {
- beforeInit: function( editor ) {
- editor.ui.addHandler( CKEDITOR.UI_BUTTON, CKEDITOR.ui.button.handler );
- }
- });
-
- /**
- * Button UI element.
- *
- * @readonly
- * @property {String} [='button']
- * @member CKEDITOR
- */
- CKEDITOR.UI_BUTTON = 'button';
-
- /**
- * Represents a button UI element. This class should not be called directly. To
- * create new buttons use {@link CKEDITOR.ui#addButton} instead.
- *
- * @class
- * @constructor Creates a button class instance.
- * @param {Object} definition The button definition.
- */
- CKEDITOR.ui.button = function( definition ) {
- CKEDITOR.tools.extend( this, definition,
- // Set defaults.
- {
- title: definition.label,
- click: definition.click ||
- function( editor ) {
- editor.execCommand( definition.command );
- }
- });
-
- this._ = {};
- };
-
- /**
- * Represents button handler object.
- *
- * @class
- * @singleton
- * @extends CKEDITOR.ui.handlerDefinition
- */
- CKEDITOR.ui.button.handler = {
- /**
- * Transforms a button definition in a {@link CKEDITOR.ui.button} instance.
- *
- * @member CKEDITOR.ui.button.handler
- * @param {Object} definition
- * @returns {CKEDITOR.ui.button}
- */
- create: function( definition ) {
- return new CKEDITOR.ui.button( definition );
- }
- };
-
- /** @class CKEDITOR.ui.button */
- CKEDITOR.ui.button.prototype = {
- /**
- * Renders the button.
- *
- * @param {CKEDITOR.editor} editor The editor instance which this button is
- * to be used by.
- * @param {Array} output The output array to which append the HTML relative
- * to this button.
- */
- render: function( editor, output ) {
- var env = CKEDITOR.env,
- id = this._.id = CKEDITOR.tools.getNextId(),
- stateName = '',
- command = this.command,
- // Get the command name.
- clickFn;
-
- this._.editor = editor;
-
- var instance = {
- id: id,
- button: this,
- editor: editor,
- focus: function() {
- var element = CKEDITOR.document.getById( id );
- element.focus();
- },
- execute: function() {
- this.button.click( editor );
- },
- attach: function( editor ) {
- this.button.attach( editor );
- }
- };
-
- var keydownFn = CKEDITOR.tools.addFunction( function( ev ) {
- if ( instance.onkey ) {
- ev = new CKEDITOR.dom.event( ev );
- return ( instance.onkey( instance, ev.getKeystroke() ) !== false );
- }
- });
-
- var focusFn = CKEDITOR.tools.addFunction( function( ev ) {
- var retVal;
-
- if ( instance.onfocus )
- retVal = ( instance.onfocus( instance, new CKEDITOR.dom.event( ev ) ) !== false );
-
- // FF2: prevent focus event been bubbled up to editor container, which caused unexpected editor focus.
- if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 )
- ev.preventBubble();
- return retVal;
- });
-
- var selLocked = 0;
-
- var mousedownFn = CKEDITOR.tools.addFunction( function() {
- // Opera: lock to prevent loosing editable text selection when clicking on button.
- if ( CKEDITOR.env.opera ) {
- var edt = editor.editable();
- if ( edt.isInline() && edt.hasFocus ) {
- editor.lockSelection();
- selLocked = 1;
- }
- }
- });
-
- instance.clickFn = clickFn = CKEDITOR.tools.addFunction( function() {
-
- // Restore locked selection in Opera.
- if ( selLocked ) {
- editor.unlockSelection( 1 );
- selLocked = 0;
- }
-
- instance.execute();
- });
-
-
- // Indicate a mode sensitive button.
- if ( this.modes ) {
- var modeStates = {};
-
- function updateState() {
- // "this" is a CKEDITOR.ui.button instance.
-
- var mode = editor.mode;
-
- if ( mode ) {
- // Restore saved button state.
- var state = this.modes[ mode ] ? modeStates[ mode ] != undefined ? modeStates[ mode ] : CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED;
-
- this.setState( editor.readOnly && !this.readOnly ? CKEDITOR.TRISTATE_DISABLED : state );
- }
- }
-
- editor.on( 'beforeModeUnload', function() {
- if ( editor.mode && this._.state != CKEDITOR.TRISTATE_DISABLED )
- modeStates[ editor.mode ] = this._.state;
- }, this );
-
- editor.on( 'mode', updateState, this );
-
- // If this button is sensitive to readOnly state, update it accordingly.
- !this.readOnly && editor.on( 'readOnly', updateState, this );
- } else if ( command ) {
- // Get the command instance.
- command = editor.getCommand( command );
-
- if ( command ) {
- command.on( 'state', function() {
- this.setState( command.state );
- }, this );
-
- stateName += ( command.state == CKEDITOR.TRISTATE_ON ? 'on' : command.state == CKEDITOR.TRISTATE_DISABLED ? 'disabled' : 'off' );
- }
- }
-
- // For button that has text-direction awareness on selection path.
- if ( this.directional ) {
- editor.on( 'contentDirChanged', function( evt ) {
- var el = CKEDITOR.document.getById( this._.id ),
- icon = el.getFirst();
-
- var pathDir = evt.data;
-
- // Make a minor direction change to become style-able for the skin icon.
- if ( pathDir != editor.lang.dir )
- el.addClass( 'cke_' + pathDir );
- else
- el.removeClass( 'cke_ltr' ).removeClass( 'cke_rtl' );
-
- // Inline style update for the plugin icon.
- icon.setAttribute( 'style', CKEDITOR.skin.getIconStyle( iconName, pathDir == 'rtl', this.icon, this.iconOffset ) );
- }, this );
- }
-
- if ( !command )
- stateName += 'off';
-
- var name = this.name || this.command,
- iconName = name;
-
- // Check if we're pointing to an icon defined by another command. (#9555)
- if ( this.icon && !( /\./ ).test( this.icon ) ) {
- iconName = this.icon;
- this.icon = null;
- }
-
- var params = {
- id: id,
- name: name,
- iconName: iconName,
- label: this.label,
- cls: this.className || '',
- state: stateName,
- title: this.title,
- titleJs: env.gecko && env.version >= 10900 && !env.hc ? '' : ( this.title || '' ).replace( "'", '' ),
- hasArrow: this.hasArrow ? 'true' : 'false',
- keydownFn: keydownFn,
- mousedownFn: mousedownFn,
- focusFn: focusFn,
- clickFn: clickFn,
- style: CKEDITOR.skin.getIconStyle( iconName, ( editor.lang.dir == 'rtl' ), this.icon, this.iconOffset ),
- arrowHtml: this.hasArrow ? btnArrowTpl.output() : ''
- };
-
- btnTpl.output( params, output );
-
- if ( this.onRender )
- this.onRender();
-
- return instance;
- },
-
- /**
- * @todo
- */
- setState: function( state ) {
- if ( this._.state == state )
- return false;
-
- this._.state = state;
-
- var element = CKEDITOR.document.getById( this._.id );
-
- if ( element ) {
- element.setState( state, 'cke_button' );
-
- state == CKEDITOR.TRISTATE_DISABLED ?
- element.setAttribute( 'aria-disabled', true ) :
- element.removeAttribute( 'aria-disabled' );
-
- state == CKEDITOR.TRISTATE_ON ?
- element.setAttribute( 'aria-pressed', true ) :
- element.removeAttribute( 'aria-pressed' );
-
- return true;
- } else
- return false;
- },
-
- /**
- * Returns this button's {@link CKEDITOR.feature} instance.
- *
- * It may be this button instance if it has at least one of
- * `allowedContent` and `requiredContent` properties. Otherwise,
- * if command is bound to this button by `command` property, then
- * that command will be returned.
- *
- * This method implements {@link CKEDITOR.feature#toFeature} interface method.
- *
- * @since 4.1
- * @param {CKEDITOR.editor} Editor instance.
- * @returns {CKEDITOR.feature} The feature.
- */
- toFeature: function( editor ) {
- if ( this._.feature )
- return this._.feature;
-
- var feature = this;
-
- // If button isn't a feature, return command if is bound.
- if ( !this.allowedContent && !this.requiredContent && this.command )
- feature = editor.getCommand( this.command ) || feature;
-
- return this._.feature = feature;
- }
- };
-
- /**
- * Adds a button definition to the UI elements list.
- *
- * editorInstance.ui.addButton( 'MyBold', {
- * label: 'My Bold',
- * command: 'bold',
- * toolbar: 'basicstyles,1'
- * } );
- *
- * @member CKEDITOR.ui
- * @param {String} name The button name.
- * @param {Object} definition The button definition.
- */
- CKEDITOR.ui.prototype.addButton = function( name, definition ) {
- this.add( name, CKEDITOR.UI_BUTTON, definition );
- };
-
-})();