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-/*
- * Various algorithms and data structures, licensed under the MIT-license.
- * (c) 2010 by Johann Philipp Strathausen <strathausen@gmail.com>
- * http://strathausen.eu
- *
- */
-
-
-
-/*
- Bellman-Ford
-
- Path-finding algorithm, finds the shortest paths from one node to all nodes.
-
-
- Complexity
-
- O( |E| · |V| ), where E = edges and V = vertices (nodes)
-
-
- Constraints
-
- Can run on graphs with negative edge weights as long as they do not have
- any negative weight cycles.
-
- */
-function bellman_ford(g, source) {
-
- /* STEP 1: initialisation */
- for(var n in g.nodes)
- g.nodes[n].distance = Infinity;
- /* predecessors are implicitly null */
- source.distance = 0;
-
- step("Initially, all distances are infinite and all predecessors are null.");
-
- /* STEP 2: relax each edge (this is at the heart of Bellman-Ford) */
- /* repeat this for the number of nodes minus one */
- for(var i = 1; i < g.nodes.length; i++)
- /* for each edge */
- for(var e in g.edges) {
- var edge = g.edges[e];
- if(edge.source.distance + edge.weight < edge.target.distance) {
- step("Relax edge between " + edge.source.id + " and " + edge.target.id + ".");
- edge.target.distance = edge.source.distance + edge.weight;
- edge.target.predecessor = edge.source;
- }
- //Added by Jake Stothard (Needs to be tested)
- if(!edge.style.directed) {
- if(edge.target.distance + edge.weight < edge.source.distance) {
- g.snapShot("Relax edge between "+edge.target.id+" and "+edge.source.id+".");
- edge.source.distance = edge.target.distance + edge.weight;
- edge.source.predecessor = edge.target;
- }
- }
- }
- step("Ready.");
-
- /* STEP 3: TODO Check for negative cycles */
- /* For now we assume here that the graph does not contain any negative
- weights cycles. (this is left as an excercise to the reader[tm]) */
-}
-
-
-
-/*
- Path-finding algorithm Dijkstra
-
- - worst-case running time is O((|E| + |V|) · log |V| ) thus better than
- Bellman-Ford for sparse graphs (with less edges), but cannot handle
- negative edge weights
- */
-function dijkstra(g, source) {
-
- /* initially, all distances are infinite and all predecessors are null */
- for(var n in g.nodes)
- g.nodes[n].distance = Infinity;
- /* predecessors are implicitly null */
-
- g.snapShot("Initially, all distances are infinite and all predecessors are null.");
-
- source.distance = 0;
- /* set of unoptimized nodes, sorted by their distance (but a Fibonacci heap
- would be better) */
- var q = new BinaryMinHeap(g.nodes, "distance");
-
- /* pointer to the node in focus */
- var node;
-
- /* get the node with the smallest distance
- as long as we have unoptimized nodes. q.min() can have O(log n). */
- while(q.min() != undefined) {
- /* remove the latest */
- node = q.extractMin();
- node.optimized = true;
-
- /* no nodes accessible from this one, should not happen */
- if(node.distance == Infinity)
- throw "Orphaned node!";
-
- /* for each neighbour of node */
- for(e in node.edges) {
- var other = (node == node.edges[e].target) ? node.edges[e].source : node.edges[e].target;
-
- if(other.optimized)
- continue;
-
- /* look for an alternative route */
- var alt = node.distance + node.edges[e].weight;
-
- /* update distance and route if a better one has been found */
- if (alt < other.distance) {
-
- /* update distance of neighbour */
- other.distance = alt;
-
- /* update priority queue */
- q.heapify();
-
- /* update path */
- other.predecessor = node;
- g.snapShot("Enhancing node.")
- }
- }
- }
-}
-
-
-/* All-Pairs-Shortest-Paths */
-/* Runs at worst in O(|V|³) and at best in Omega(|V|³) :-)
- complexity Sigma(|V|²) */
-/* This implementation is not yet ready for general use, but works with the
- Dracula graph library. */
-function floyd_warshall(g, source) {
-
- /* Step 1: initialising empty path matrix (second dimension is implicit) */
- var path = [];
- var next = [];
- var n = g.nodes.length;
-
- /* construct path matrix, initialize with Infinity */
- for(j in g.nodes) {
- path[j] = [];
- next[j] = [];
- for(i in g.nodes)
- path[j][i] = j == i ? 0 : Infinity;
- }
-
- /* initialize path with edge weights */
- for(e in g.edges)
- path[g.edges[e].source.id][g.edges[e].target.id] = g.edges[e].weight;
-
- /* Note: Usually, the initialisation is done by getting the edge weights
- from a node matrix representation of the graph, not by iterating through
- a list of edges as done here. */
-
- /* Step 2: find best distances (the heart of Floyd-Warshall) */
- for(k in g.nodes){
- for(i in g.nodes) {
- for(j in g.nodes)
- if(path[i][j] > path[i][k] + path[k][j]) {
- path[i][j] = path[i][k] + path[k][j];
- /* Step 2.b: remember the path */
- next[i][j] = k;
- }
- }
- }
-
- /* Step 3: Path reconstruction, get shortest path */
- function getPath(i, j) {
- if(path[i][j] == Infinity)
- throw "There is no path.";
- var intermediate = next[i][j];
- if(intermediate == undefined)
- return null;
- else
- return getPath(i, intermediate)
- .concat([intermediate])
- .concat(getPath(intermediate, j));
- }
-
- /* TODO use the knowledge, e.g. mark path in graph */
-}
-
-/*
- Ford-Fulkerson
-
- Max-Flow-Min-Cut Algorithm finding the maximum flow through a directed
- graph from source to sink.
-
-
- Complexity
-
- O(E * max(f)), max(f) being the maximum flow
-
-
- Description
-
- As long as there is an open path through the residual graph, send the
- minimum of the residual capacities on the path.
-
-
- Constraints
-
- The algorithm works only if all weights are integers. Otherwise it is
- possible that the Ford–Fulkerson algorithm will not converge to the maximum
- value.
-
-
- Input
-
- g - Graph object
- s - Source ID
- t - Target (sink) ID
-
-
- Output
-
- Maximum flow from Source s to Target t
-
- */
-/*
- Edmonds-Karp
-
- Max-Flow-Min-Cut Algorithm finding the maximum flow through a directed
- graph from source to sink. An implementation of the Ford-Fulkerson
- algorithm.
-
-
- Complexity
-
- O(|V|*|E|²)
-
-
- Input
-
- g - Graph object (with node and edge lists, capacity is a property of edge)
- s - source ID
- t - sink ID
-
- */
-function edmonds_karp(g, s, t) {
-
-}
-
-/*
- A simple binary min-heap serving as a priority queue
- - takes an array as the input, with elements having a key property
- - elements will look like this:
- {
- key: "... key property ...",
- value: "... element content ..."
- }
- - provides insert(), min(), extractMin() and heapify()
- - example usage (e.g. via the Firebug or Chromium console):
- var x = {foo: 20, hui: "bla"};
- var a = new BinaryMinHeap([x,{foo:3},{foo:10},{foo:20},{foo:30},{foo:6},{foo:1},{foo:3}],"foo");
- console.log(a.extractMin());
- console.log(a.extractMin());
- x.foo = 0; // update key
- a.heapify(); // call this always after having a key updated
- console.log(a.extractMin());
- console.log(a.extractMin());
- - can also be used on a simple array, like [9,7,8,5]
- */
-function BinaryMinHeap(array, key) {
-
- /* Binary tree stored in an array, no need for a complicated data structure */
- var tree = [];
-
- var key = key || 'key';
-
- /* Calculate the index of the parent or a child */
- var parent = function(index) { return Math.floor((index - 1)/2); };
- var right = function(index) { return 2 * index + 2; };
- var left = function(index) { return 2 * index + 1; };
-
- /* Helper function to swap elements with their parent
- as long as the parent is bigger */
- function bubble_up(i) {
- var p = parent(i);
- while((p >= 0) && (tree[i][key] < tree[p][key])) {
- /* swap with parent */
- tree[i] = tree.splice(p, 1, tree[i])[0];
- /* go up one level */
- i = p;
- p = parent(i);
- }
- }
-
- /* Helper function to swap elements with the smaller of their children
- as long as there is one */
- function bubble_down(i) {
- var l = left(i);
- var r = right(i);
-
- /* as long as there are smaller children */
- while(tree[l] && (tree[i][key] > tree[l][key]) || tree[r] && (tree[i][key] > tree[r][key])) {
-
- /* find smaller child */
- var child = tree[l] ? tree[r] ? tree[l][key] > tree[r][key] ? r : l : l : l;
-
- /* swap with smaller child with current element */
- tree[i] = tree.splice(child, 1, tree[i])[0];
-
- /* go up one level */
- i = child;
- l = left(i);
- r = right(i);
- }
- }
-
- /* Insert a new element with respect to the heap property
- 1. Insert the element at the end
- 2. Bubble it up until it is smaller than its parent */
- this.insert = function(element) {
-
- /* make sure there's a key property */
- (element[key] == undefined) && (element = {key:element});
-
- /* insert element at the end */
- tree.push(element);
-
- /* bubble up the element */
- bubble_up(tree.length - 1);
- }
-
- /* Only show us the minimum */
- this.min = function() {
- return tree.length == 1 ? undefined : tree[0];
- }
-
- /* Return and remove the minimum
- 1. Take the root as the minimum that we are looking for
- 2. Move the last element to the root (thereby deleting the root)
- 3. Compare the new root with both of its children, swap it with the
- smaller child and then check again from there (bubble down)
- */
- this.extractMin = function() {
- var result = this.min();
-
- /* move the last element to the root or empty the tree completely */
- /* bubble down the new root if necessary */
- (tree.length == 1) && (tree = []) || (tree[0] = tree.pop()) && bubble_down(0);
-
- return result;
- }
-
- /* currently unused, TODO implement */
- this.changeKey = function(index, key) {
- throw "function not implemented";
- }
-
- this.heapify = function() {
- for(var start = Math.floor((tree.length - 2) / 2); start >= 0; start--) {
- bubble_down(start);
- }
- }
-
- /* insert the input elements one by one only when we don't have a key property (TODO can be done more elegant) */
- for(i in (array || []))
- this.insert(array[i]);
-}
-
-
-
-/*
- Quick Sort:
- 1. Select some random value from the array, the median.
- 2. Divide the array in three smaller arrays according to the elements
- being less, equal or greater than the median.
- 3. Recursively sort the array containg the elements less than the
- median and the one containing elements greater than the median.
- 4. Concatenate the three arrays (less, equal and greater).
- 5. One or no element is always sorted.
- TODO: This could be implemented more efficiently by using only one array object and several pointers.
-*/
-function quickSort(arr) {
- /* recursion anchor: one element is always sorted */
- if(arr.length <= 1) return arr;
- /* randomly selecting some value */
- var median = arr[Math.floor(Math.random() * arr.length)];
- var arr1 = [], arr2 = [], arr3 = [];
- for(var i in arr) {
- arr[i] < median && arr1.push(arr[i]);
- arr[i] == median && arr2.push(arr[i]);
- arr[i] > median && arr3.push(arr[i]);
- }
- /* recursive sorting and assembling final result */
- return quickSort(arr1).concat(arr2).concat(quickSort(arr3));
-}
-
-/*
- Selection Sort:
- 1. Select the minimum and remove it from the array
- 2. Sort the rest recursively
- 3. Return the minimum plus the sorted rest
- 4. An array with only one element is already sorted
-*/
-function selectionSort(arr) {
- /* recursion anchor: one element is always sorted */
- if(arr.length == 1) return arr;
- var minimum = Infinity;
- var index;
- for(var i in arr) {
- if(arr[i] < minimum) {
- minimum = arr[i];
- index = i; /* remember the minimum index for later removal */
- }
- }
- /* remove the minimum */
- arr.splice(index, 1);
- /* assemble result and sort recursively (could be easily done iteratively as well)*/
- return [minimum].concat(selectionSort(arr));
-}
-
-/*
- Merge Sort:
- 1. Cut the array in half
- 2. Sort each of them recursively
- 3. Merge the two sorted arrays
- 4. An array with only one element is considered sorted
-
-*/
-function mergeSort(arr) {
- /* merges two sorted arrays into one sorted array */
- function merge(a, b) {
- /* result set */
- var c = [];
- /* as long as there are elements in the arrays to be merged */
- while(a.length > 0 || b.length > 0){
- /* are there elements to be merged, if yes, compare them and merge */
- var n = a.length > 0 && b.length > 0 ? a[0] < b[0] ? a.shift() : b.shift() : b.length > 0 ? b.shift() : a.length > 0 ? a.shift() : null;
- /* always push the smaller one onto the result set */
- n != null && c.push(n);
- }
- return c;
- }
- /* this mergeSort implementation cuts the array in half, wich should be fine with randomized arrays, but introduces the risk of a worst-case scenario */
- median = Math.floor(arr.length / 2);
- var part1 = arr.slice(0, median); /* for some reason it doesn't work if inserted directly in the return statement (tried so with firefox) */
- var part2 = arr.slice(median - arr.length);
- return arr.length <= 1 ? arr : merge(
- mergeSort(part1), /* first half */
- mergeSort(part2) /* second half */
- );
-}
-
-/* Balanced Red-Black-Tree */
-function RedBlackTree(arr) {
-
-}
-
-function BTree(arr) {
-
-}
-
-function NaryTree(n, arr) {
-
-}
-
-/**
- * Knuth-Morris-Pratt string matching algorithm - finds a pattern in a text.
- * FIXME: Doesn't work correctly yet.
- */
-function kmp(p, t) {
-
- /**
- * PREFIX, OVERLAP or FALIURE function for KMP. Computes how many iterations
- * the algorithm can skip after a mismatch.
- *
- * @input p - pattern (string)
- * @result array of skippable iterations
- */
- function prefix(p) {
- /* pi contains the computed skip marks */
- var pi = [0], k = 0;
- for(q = 1; q < p.length; q++) {
- while(k > 0 && (p.charAt(k) != p.charAt(q)))
- k = pi[k-1];
-
- (p.charAt(k) == p.charAt(q)) && k++;
-
- pi[q] = k;
- }
- return pi;
- }
-
- /* The actual KMP algorithm starts here. */
-
- var pi = prefix(p), q = 0, result = [];
-
- for(var i = 0; i < t.length; i++) {
- /* jump forward as long as the character doesn't match */
- while((q > 0) && (p.charAt(q) != t.charAt(i)))
- q = pi[q];
-
- (p.charAt(q) == t.charAt(i)) && q++;
-
- (q == p.length) && result.push(i - p.length) && (q = pi[q]);
- }
-
- return result;
-}
-
-/* step for algorithm visualisation */
-function step(comment, funct) {
- //wait for input
- //display comment (before or after waiting)
-// next.wait();
- /* execute callback function */
- funct();
-}
-
-/**
- * Curry - Function currying
- * Copyright (c) 2008 Ariel Flesler - aflesler(at)gmail(dot)com | http://flesler.blogspot.com
- * Licensed under BSD (http://www.opensource.org/licenses/bsd-license.php)
- * Date: 10/4/2008
- *
- * @author Ariel Flesler
- * @version 1.0.1
- */
-function curry( fn ){
- return function(){
- var args = curry.args(arguments),
- master = arguments.callee,
- self = this;
-
- return args.length >= fn.length ? fn.apply(self,args) : function(){
- return master.apply( self, args.concat(curry.args(arguments)) );
- };
- };
-};
-
-curry.args = function( args ){
- return Array.prototype.slice.call(args);
-};
-
-Function.prototype.curry = function(){
- return curry(this);
-};
-
-/**
- * Topological Sort
- *
- * Sort a directed graph based on incoming edges
- *
- * Coded by Jake Stothard
- */
-function topological_sort(g) {
- //Mark nodes as "deleted" instead of actually deleting them
- //That way we don't have to copy g
-
- for(i in g.nodes)
- g.nodes[i].deleted = false;
-
- var ret = topological_sort_helper(g);
-
- //Cleanup: Remove the deleted property
- for(i in g.nodes)
- delete g.nodes[i].deleted
-
- return ret;
-}
-function topological_sort_helper(g) {
- //Find node with no incoming edges
- var node;
- for(i in g.nodes) {
- if(g.nodes[i].deleted)
- continue; //Bad style, meh
-
- var incoming = false;
- for(j in g.nodes[i].edges) {
- if(g.nodes[i].edges[j].target == g.nodes[i]
- && g.nodes[i].edges[j].source.deleted == false) {
- incoming = true;
- break;
- }
- }
- if(!incoming) {
- node = g.nodes[i];
- break;
- }
- }
-
- // Either unsortable or done. Either way, GTFO
- if(node == undefined)
- return [];
-
- //"Delete" node from g
- node.deleted = true;
-
- var tail = topological_sort_helper(g);
-
- tail.unshift(node);
-
- return tail;
-}