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authorqsm-odoo <qsm@odoo.com>2016-09-13 12:31:47 +0200
committerqsm-odoo <qsm@odoo.com>2016-09-13 14:18:31 +0200
commitd83f7587aae3fd2fcd4b6c4622ee7bcca9e80abe (patch)
treea9114bd3014f61583609a75c1b5d5af85397a2a6 /addons/web/static/lib/pdfjs/src/display/canvas.js
parent837be69785ee24b8a7b0230ff6bc7e70cba5f5c5 (diff)
[MOV] web, website(_slides): move PDFjs lib to web
website_sign is now a backend-only module in enterprise, so it should not use a website library (even in a static way).
Diffstat (limited to 'addons/web/static/lib/pdfjs/src/display/canvas.js')
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diff --git a/addons/web/static/lib/pdfjs/src/display/canvas.js b/addons/web/static/lib/pdfjs/src/display/canvas.js
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@@ -0,0 +1,2150 @@
+/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
+/* Copyright 2012 Mozilla Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/* globals error, PDFJS, assert, info, shadow, TextRenderingMode,
+ FONT_IDENTITY_MATRIX, Uint32ArrayView, IDENTITY_MATRIX, ImageData,
+ ImageKind, isArray, isNum, TilingPattern, OPS, Util, warn,
+ getShadingPatternFromIR, WebGLUtils */
+
+'use strict';
+
+// <canvas> contexts store most of the state we need natively.
+// However, PDF needs a bit more state, which we store here.
+
+// Minimal font size that would be used during canvas fillText operations.
+var MIN_FONT_SIZE = 16;
+// Maximum font size that would be used during canvas fillText operations.
+var MAX_FONT_SIZE = 100;
+var MAX_GROUP_SIZE = 4096;
+
+// Heuristic value used when enforcing minimum line widths.
+var MIN_WIDTH_FACTOR = 0.65;
+
+var COMPILE_TYPE3_GLYPHS = true;
+var MAX_SIZE_TO_COMPILE = 1000;
+
+var FULL_CHUNK_HEIGHT = 16;
+
+function createScratchCanvas(width, height) {
+ var canvas = document.createElement('canvas');
+ canvas.width = width;
+ canvas.height = height;
+ return canvas;
+}
+
+function addContextCurrentTransform(ctx) {
+ // If the context doesn't expose a `mozCurrentTransform`, add a JS based one.
+ if (!ctx.mozCurrentTransform) {
+ ctx._originalSave = ctx.save;
+ ctx._originalRestore = ctx.restore;
+ ctx._originalRotate = ctx.rotate;
+ ctx._originalScale = ctx.scale;
+ ctx._originalTranslate = ctx.translate;
+ ctx._originalTransform = ctx.transform;
+ ctx._originalSetTransform = ctx.setTransform;
+
+ ctx._transformMatrix = ctx._transformMatrix || [1, 0, 0, 1, 0, 0];
+ ctx._transformStack = [];
+
+ Object.defineProperty(ctx, 'mozCurrentTransform', {
+ get: function getCurrentTransform() {
+ return this._transformMatrix;
+ }
+ });
+
+ Object.defineProperty(ctx, 'mozCurrentTransformInverse', {
+ get: function getCurrentTransformInverse() {
+ // Calculation done using WolframAlpha:
+ // http://www.wolframalpha.com/input/?
+ // i=Inverse+{{a%2C+c%2C+e}%2C+{b%2C+d%2C+f}%2C+{0%2C+0%2C+1}}
+
+ var m = this._transformMatrix;
+ var a = m[0], b = m[1], c = m[2], d = m[3], e = m[4], f = m[5];
+
+ var ad_bc = a * d - b * c;
+ var bc_ad = b * c - a * d;
+
+ return [
+ d / ad_bc,
+ b / bc_ad,
+ c / bc_ad,
+ a / ad_bc,
+ (d * e - c * f) / bc_ad,
+ (b * e - a * f) / ad_bc
+ ];
+ }
+ });
+
+ ctx.save = function ctxSave() {
+ var old = this._transformMatrix;
+ this._transformStack.push(old);
+ this._transformMatrix = old.slice(0, 6);
+
+ this._originalSave();
+ };
+
+ ctx.restore = function ctxRestore() {
+ var prev = this._transformStack.pop();
+ if (prev) {
+ this._transformMatrix = prev;
+ this._originalRestore();
+ }
+ };
+
+ ctx.translate = function ctxTranslate(x, y) {
+ var m = this._transformMatrix;
+ m[4] = m[0] * x + m[2] * y + m[4];
+ m[5] = m[1] * x + m[3] * y + m[5];
+
+ this._originalTranslate(x, y);
+ };
+
+ ctx.scale = function ctxScale(x, y) {
+ var m = this._transformMatrix;
+ m[0] = m[0] * x;
+ m[1] = m[1] * x;
+ m[2] = m[2] * y;
+ m[3] = m[3] * y;
+
+ this._originalScale(x, y);
+ };
+
+ ctx.transform = function ctxTransform(a, b, c, d, e, f) {
+ var m = this._transformMatrix;
+ this._transformMatrix = [
+ m[0] * a + m[2] * b,
+ m[1] * a + m[3] * b,
+ m[0] * c + m[2] * d,
+ m[1] * c + m[3] * d,
+ m[0] * e + m[2] * f + m[4],
+ m[1] * e + m[3] * f + m[5]
+ ];
+
+ ctx._originalTransform(a, b, c, d, e, f);
+ };
+
+ ctx.setTransform = function ctxSetTransform(a, b, c, d, e, f) {
+ this._transformMatrix = [a, b, c, d, e, f];
+
+ ctx._originalSetTransform(a, b, c, d, e, f);
+ };
+
+ ctx.rotate = function ctxRotate(angle) {
+ var cosValue = Math.cos(angle);
+ var sinValue = Math.sin(angle);
+
+ var m = this._transformMatrix;
+ this._transformMatrix = [
+ m[0] * cosValue + m[2] * sinValue,
+ m[1] * cosValue + m[3] * sinValue,
+ m[0] * (-sinValue) + m[2] * cosValue,
+ m[1] * (-sinValue) + m[3] * cosValue,
+ m[4],
+ m[5]
+ ];
+
+ this._originalRotate(angle);
+ };
+ }
+}
+
+var CachedCanvases = (function CachedCanvasesClosure() {
+ var cache = {};
+ return {
+ getCanvas: function CachedCanvases_getCanvas(id, width, height,
+ trackTransform) {
+ var canvasEntry;
+ if (cache[id] !== undefined) {
+ canvasEntry = cache[id];
+ canvasEntry.canvas.width = width;
+ canvasEntry.canvas.height = height;
+ // reset canvas transform for emulated mozCurrentTransform, if needed
+ canvasEntry.context.setTransform(1, 0, 0, 1, 0, 0);
+ } else {
+ var canvas = createScratchCanvas(width, height);
+ var ctx = canvas.getContext('2d');
+ if (trackTransform) {
+ addContextCurrentTransform(ctx);
+ }
+ cache[id] = canvasEntry = {canvas: canvas, context: ctx};
+ }
+ return canvasEntry;
+ },
+ clear: function () {
+ for (var id in cache) {
+ var canvasEntry = cache[id];
+ // Zeroing the width and height causes Firefox to release graphics
+ // resources immediately, which can greatly reduce memory consumption.
+ canvasEntry.canvas.width = 0;
+ canvasEntry.canvas.height = 0;
+ delete cache[id];
+ }
+ }
+ };
+})();
+
+function compileType3Glyph(imgData) {
+ var POINT_TO_PROCESS_LIMIT = 1000;
+
+ var width = imgData.width, height = imgData.height;
+ var i, j, j0, width1 = width + 1;
+ var points = new Uint8Array(width1 * (height + 1));
+ var POINT_TYPES =
+ new Uint8Array([0, 2, 4, 0, 1, 0, 5, 4, 8, 10, 0, 8, 0, 2, 1, 0]);
+
+ // decodes bit-packed mask data
+ var lineSize = (width + 7) & ~7, data0 = imgData.data;
+ var data = new Uint8Array(lineSize * height), pos = 0, ii;
+ for (i = 0, ii = data0.length; i < ii; i++) {
+ var mask = 128, elem = data0[i];
+ while (mask > 0) {
+ data[pos++] = (elem & mask) ? 0 : 255;
+ mask >>= 1;
+ }
+ }
+
+ // finding iteresting points: every point is located between mask pixels,
+ // so there will be points of the (width + 1)x(height + 1) grid. Every point
+ // will have flags assigned based on neighboring mask pixels:
+ // 4 | 8
+ // --P--
+ // 2 | 1
+ // We are interested only in points with the flags:
+ // - outside corners: 1, 2, 4, 8;
+ // - inside corners: 7, 11, 13, 14;
+ // - and, intersections: 5, 10.
+ var count = 0;
+ pos = 0;
+ if (data[pos] !== 0) {
+ points[0] = 1;
+ ++count;
+ }
+ for (j = 1; j < width; j++) {
+ if (data[pos] !== data[pos + 1]) {
+ points[j] = data[pos] ? 2 : 1;
+ ++count;
+ }
+ pos++;
+ }
+ if (data[pos] !== 0) {
+ points[j] = 2;
+ ++count;
+ }
+ for (i = 1; i < height; i++) {
+ pos = i * lineSize;
+ j0 = i * width1;
+ if (data[pos - lineSize] !== data[pos]) {
+ points[j0] = data[pos] ? 1 : 8;
+ ++count;
+ }
+ // 'sum' is the position of the current pixel configuration in the 'TYPES'
+ // array (in order 8-1-2-4, so we can use '>>2' to shift the column).
+ var sum = (data[pos] ? 4 : 0) + (data[pos - lineSize] ? 8 : 0);
+ for (j = 1; j < width; j++) {
+ sum = (sum >> 2) + (data[pos + 1] ? 4 : 0) +
+ (data[pos - lineSize + 1] ? 8 : 0);
+ if (POINT_TYPES[sum]) {
+ points[j0 + j] = POINT_TYPES[sum];
+ ++count;
+ }
+ pos++;
+ }
+ if (data[pos - lineSize] !== data[pos]) {
+ points[j0 + j] = data[pos] ? 2 : 4;
+ ++count;
+ }
+
+ if (count > POINT_TO_PROCESS_LIMIT) {
+ return null;
+ }
+ }
+
+ pos = lineSize * (height - 1);
+ j0 = i * width1;
+ if (data[pos] !== 0) {
+ points[j0] = 8;
+ ++count;
+ }
+ for (j = 1; j < width; j++) {
+ if (data[pos] !== data[pos + 1]) {
+ points[j0 + j] = data[pos] ? 4 : 8;
+ ++count;
+ }
+ pos++;
+ }
+ if (data[pos] !== 0) {
+ points[j0 + j] = 4;
+ ++count;
+ }
+ if (count > POINT_TO_PROCESS_LIMIT) {
+ return null;
+ }
+
+ // building outlines
+ var steps = new Int32Array([0, width1, -1, 0, -width1, 0, 0, 0, 1]);
+ var outlines = [];
+ for (i = 0; count && i <= height; i++) {
+ var p = i * width1;
+ var end = p + width;
+ while (p < end && !points[p]) {
+ p++;
+ }
+ if (p === end) {
+ continue;
+ }
+ var coords = [p % width1, i];
+
+ var type = points[p], p0 = p, pp;
+ do {
+ var step = steps[type];
+ do {
+ p += step;
+ } while (!points[p]);
+
+ pp = points[p];
+ if (pp !== 5 && pp !== 10) {
+ // set new direction
+ type = pp;
+ // delete mark
+ points[p] = 0;
+ } else { // type is 5 or 10, ie, a crossing
+ // set new direction
+ type = pp & ((0x33 * type) >> 4);
+ // set new type for "future hit"
+ points[p] &= (type >> 2 | type << 2);
+ }
+
+ coords.push(p % width1);
+ coords.push((p / width1) | 0);
+ --count;
+ } while (p0 !== p);
+ outlines.push(coords);
+ --i;
+ }
+
+ var drawOutline = function(c) {
+ c.save();
+ // the path shall be painted in [0..1]x[0..1] space
+ c.scale(1 / width, -1 / height);
+ c.translate(0, -height);
+ c.beginPath();
+ for (var i = 0, ii = outlines.length; i < ii; i++) {
+ var o = outlines[i];
+ c.moveTo(o[0], o[1]);
+ for (var j = 2, jj = o.length; j < jj; j += 2) {
+ c.lineTo(o[j], o[j+1]);
+ }
+ }
+ c.fill();
+ c.beginPath();
+ c.restore();
+ };
+
+ return drawOutline;
+}
+
+var CanvasExtraState = (function CanvasExtraStateClosure() {
+ function CanvasExtraState(old) {
+ // Are soft masks and alpha values shapes or opacities?
+ this.alphaIsShape = false;
+ this.fontSize = 0;
+ this.fontSizeScale = 1;
+ this.textMatrix = IDENTITY_MATRIX;
+ this.textMatrixScale = 1;
+ this.fontMatrix = FONT_IDENTITY_MATRIX;
+ this.leading = 0;
+ // Current point (in user coordinates)
+ this.x = 0;
+ this.y = 0;
+ // Start of text line (in text coordinates)
+ this.lineX = 0;
+ this.lineY = 0;
+ // Character and word spacing
+ this.charSpacing = 0;
+ this.wordSpacing = 0;
+ this.textHScale = 1;
+ this.textRenderingMode = TextRenderingMode.FILL;
+ this.textRise = 0;
+ // Default fore and background colors
+ this.fillColor = '#000000';
+ this.strokeColor = '#000000';
+ this.patternFill = false;
+ // Note: fill alpha applies to all non-stroking operations
+ this.fillAlpha = 1;
+ this.strokeAlpha = 1;
+ this.lineWidth = 1;
+ this.activeSMask = null; // nonclonable field (see the save method below)
+
+ this.old = old;
+ }
+
+ CanvasExtraState.prototype = {
+ clone: function CanvasExtraState_clone() {
+ return Object.create(this);
+ },
+ setCurrentPoint: function CanvasExtraState_setCurrentPoint(x, y) {
+ this.x = x;
+ this.y = y;
+ }
+ };
+ return CanvasExtraState;
+})();
+
+var CanvasGraphics = (function CanvasGraphicsClosure() {
+ // Defines the time the executeOperatorList is going to be executing
+ // before it stops and shedules a continue of execution.
+ var EXECUTION_TIME = 15;
+ // Defines the number of steps before checking the execution time
+ var EXECUTION_STEPS = 10;
+
+ function CanvasGraphics(canvasCtx, commonObjs, objs, imageLayer) {
+ this.ctx = canvasCtx;
+ this.current = new CanvasExtraState();
+ this.stateStack = [];
+ this.pendingClip = null;
+ this.pendingEOFill = false;
+ this.res = null;
+ this.xobjs = null;
+ this.commonObjs = commonObjs;
+ this.objs = objs;
+ this.imageLayer = imageLayer;
+ this.groupStack = [];
+ this.processingType3 = null;
+ // Patterns are painted relative to the initial page/form transform, see pdf
+ // spec 8.7.2 NOTE 1.
+ this.baseTransform = null;
+ this.baseTransformStack = [];
+ this.groupLevel = 0;
+ this.smaskStack = [];
+ this.smaskCounter = 0;
+ this.tempSMask = null;
+ if (canvasCtx) {
+ // NOTE: if mozCurrentTransform is polyfilled, then the current state of
+ // the transformation must already be set in canvasCtx._transformMatrix.
+ addContextCurrentTransform(canvasCtx);
+ }
+ this.cachedGetSinglePixelWidth = null;
+ }
+
+ function putBinaryImageData(ctx, imgData) {
+ if (typeof ImageData !== 'undefined' && imgData instanceof ImageData) {
+ ctx.putImageData(imgData, 0, 0);
+ return;
+ }
+
+ // Put the image data to the canvas in chunks, rather than putting the
+ // whole image at once. This saves JS memory, because the ImageData object
+ // is smaller. It also possibly saves C++ memory within the implementation
+ // of putImageData(). (E.g. in Firefox we make two short-lived copies of
+ // the data passed to putImageData()). |n| shouldn't be too small, however,
+ // because too many putImageData() calls will slow things down.
+ //
+ // Note: as written, if the last chunk is partial, the putImageData() call
+ // will (conceptually) put pixels past the bounds of the canvas. But
+ // that's ok; any such pixels are ignored.
+
+ var height = imgData.height, width = imgData.width;
+ var partialChunkHeight = height % FULL_CHUNK_HEIGHT;
+ var fullChunks = (height - partialChunkHeight) / FULL_CHUNK_HEIGHT;
+ var totalChunks = partialChunkHeight === 0 ? fullChunks : fullChunks + 1;
+
+ var chunkImgData = ctx.createImageData(width, FULL_CHUNK_HEIGHT);
+ var srcPos = 0, destPos;
+ var src = imgData.data;
+ var dest = chunkImgData.data;
+ var i, j, thisChunkHeight, elemsInThisChunk;
+
+ // There are multiple forms in which the pixel data can be passed, and
+ // imgData.kind tells us which one this is.
+ if (imgData.kind === ImageKind.GRAYSCALE_1BPP) {
+ // Grayscale, 1 bit per pixel (i.e. black-and-white).
+ var srcLength = src.byteLength;
+ var dest32 = PDFJS.hasCanvasTypedArrays ? new Uint32Array(dest.buffer) :
+ new Uint32ArrayView(dest);
+ var dest32DataLength = dest32.length;
+ var fullSrcDiff = (width + 7) >> 3;
+ var white = 0xFFFFFFFF;
+ var black = (PDFJS.isLittleEndian || !PDFJS.hasCanvasTypedArrays) ?
+ 0xFF000000 : 0x000000FF;
+ for (i = 0; i < totalChunks; i++) {
+ thisChunkHeight =
+ (i < fullChunks) ? FULL_CHUNK_HEIGHT : partialChunkHeight;
+ destPos = 0;
+ for (j = 0; j < thisChunkHeight; j++) {
+ var srcDiff = srcLength - srcPos;
+ var k = 0;
+ var kEnd = (srcDiff > fullSrcDiff) ? width : srcDiff * 8 - 7;
+ var kEndUnrolled = kEnd & ~7;
+ var mask = 0;
+ var srcByte = 0;
+ for (; k < kEndUnrolled; k += 8) {
+ srcByte = src[srcPos++];
+ dest32[destPos++] = (srcByte & 128) ? white : black;
+ dest32[destPos++] = (srcByte & 64) ? white : black;
+ dest32[destPos++] = (srcByte & 32) ? white : black;
+ dest32[destPos++] = (srcByte & 16) ? white : black;
+ dest32[destPos++] = (srcByte & 8) ? white : black;
+ dest32[destPos++] = (srcByte & 4) ? white : black;
+ dest32[destPos++] = (srcByte & 2) ? white : black;
+ dest32[destPos++] = (srcByte & 1) ? white : black;
+ }
+ for (; k < kEnd; k++) {
+ if (mask === 0) {
+ srcByte = src[srcPos++];
+ mask = 128;
+ }
+
+ dest32[destPos++] = (srcByte & mask) ? white : black;
+ mask >>= 1;
+ }
+ }
+ // We ran out of input. Make all remaining pixels transparent.
+ while (destPos < dest32DataLength) {
+ dest32[destPos++] = 0;
+ }
+
+ ctx.putImageData(chunkImgData, 0, i * FULL_CHUNK_HEIGHT);
+ }
+ } else if (imgData.kind === ImageKind.RGBA_32BPP) {
+ // RGBA, 32-bits per pixel.
+
+ j = 0;
+ elemsInThisChunk = width * FULL_CHUNK_HEIGHT * 4;
+ for (i = 0; i < fullChunks; i++) {
+ dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk));
+ srcPos += elemsInThisChunk;
+
+ ctx.putImageData(chunkImgData, 0, j);
+ j += FULL_CHUNK_HEIGHT;
+ }
+ if (i < totalChunks) {
+ elemsInThisChunk = width * partialChunkHeight * 4;
+ dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk));
+ ctx.putImageData(chunkImgData, 0, j);
+ }
+
+ } else if (imgData.kind === ImageKind.RGB_24BPP) {
+ // RGB, 24-bits per pixel.
+ thisChunkHeight = FULL_CHUNK_HEIGHT;
+ elemsInThisChunk = width * thisChunkHeight;
+ for (i = 0; i < totalChunks; i++) {
+ if (i >= fullChunks) {
+ thisChunkHeight = partialChunkHeight;
+ elemsInThisChunk = width * thisChunkHeight;
+ }
+
+ destPos = 0;
+ for (j = elemsInThisChunk; j--;) {
+ dest[destPos++] = src[srcPos++];
+ dest[destPos++] = src[srcPos++];
+ dest[destPos++] = src[srcPos++];
+ dest[destPos++] = 255;
+ }
+ ctx.putImageData(chunkImgData, 0, i * FULL_CHUNK_HEIGHT);
+ }
+ } else {
+ error('bad image kind: ' + imgData.kind);
+ }
+ }
+
+ function putBinaryImageMask(ctx, imgData) {
+ var height = imgData.height, width = imgData.width;
+ var partialChunkHeight = height % FULL_CHUNK_HEIGHT;
+ var fullChunks = (height - partialChunkHeight) / FULL_CHUNK_HEIGHT;
+ var totalChunks = partialChunkHeight === 0 ? fullChunks : fullChunks + 1;
+
+ var chunkImgData = ctx.createImageData(width, FULL_CHUNK_HEIGHT);
+ var srcPos = 0;
+ var src = imgData.data;
+ var dest = chunkImgData.data;
+
+ for (var i = 0; i < totalChunks; i++) {
+ var thisChunkHeight =
+ (i < fullChunks) ? FULL_CHUNK_HEIGHT : partialChunkHeight;
+
+ // Expand the mask so it can be used by the canvas. Any required
+ // inversion has already been handled.
+ var destPos = 3; // alpha component offset
+ for (var j = 0; j < thisChunkHeight; j++) {
+ var mask = 0;
+ for (var k = 0; k < width; k++) {
+ if (!mask) {
+ var elem = src[srcPos++];
+ mask = 128;
+ }
+ dest[destPos] = (elem & mask) ? 0 : 255;
+ destPos += 4;
+ mask >>= 1;
+ }
+ }
+ ctx.putImageData(chunkImgData, 0, i * FULL_CHUNK_HEIGHT);
+ }
+ }
+
+ function copyCtxState(sourceCtx, destCtx) {
+ var properties = ['strokeStyle', 'fillStyle', 'fillRule', 'globalAlpha',
+ 'lineWidth', 'lineCap', 'lineJoin', 'miterLimit',
+ 'globalCompositeOperation', 'font'];
+ for (var i = 0, ii = properties.length; i < ii; i++) {
+ var property = properties[i];
+ if (sourceCtx[property] !== undefined) {
+ destCtx[property] = sourceCtx[property];
+ }
+ }
+ if (sourceCtx.setLineDash !== undefined) {
+ destCtx.setLineDash(sourceCtx.getLineDash());
+ destCtx.lineDashOffset = sourceCtx.lineDashOffset;
+ } else if (sourceCtx.mozDashOffset !== undefined) {
+ destCtx.mozDash = sourceCtx.mozDash;
+ destCtx.mozDashOffset = sourceCtx.mozDashOffset;
+ }
+ }
+
+ function composeSMaskBackdrop(bytes, r0, g0, b0) {
+ var length = bytes.length;
+ for (var i = 3; i < length; i += 4) {
+ var alpha = bytes[i];
+ if (alpha === 0) {
+ bytes[i - 3] = r0;
+ bytes[i - 2] = g0;
+ bytes[i - 1] = b0;
+ } else if (alpha < 255) {
+ var alpha_ = 255 - alpha;
+ bytes[i - 3] = (bytes[i - 3] * alpha + r0 * alpha_) >> 8;
+ bytes[i - 2] = (bytes[i - 2] * alpha + g0 * alpha_) >> 8;
+ bytes[i - 1] = (bytes[i - 1] * alpha + b0 * alpha_) >> 8;
+ }
+ }
+ }
+
+ function composeSMaskAlpha(maskData, layerData) {
+ var length = maskData.length;
+ var scale = 1 / 255;
+ for (var i = 3; i < length; i += 4) {
+ var alpha = maskData[i];
+ layerData[i] = (layerData[i] * alpha * scale) | 0;
+ }
+ }
+
+ function composeSMaskLuminosity(maskData, layerData) {
+ var length = maskData.length;
+ for (var i = 3; i < length; i += 4) {
+ var y = (maskData[i - 3] * 77) + // * 0.3 / 255 * 0x10000
+ (maskData[i - 2] * 152) + // * 0.59 ....
+ (maskData[i - 1] * 28); // * 0.11 ....
+ layerData[i] = (layerData[i] * y) >> 16;
+ }
+ }
+
+ function genericComposeSMask(maskCtx, layerCtx, width, height,
+ subtype, backdrop) {
+ var hasBackdrop = !!backdrop;
+ var r0 = hasBackdrop ? backdrop[0] : 0;
+ var g0 = hasBackdrop ? backdrop[1] : 0;
+ var b0 = hasBackdrop ? backdrop[2] : 0;
+
+ var composeFn;
+ if (subtype === 'Luminosity') {
+ composeFn = composeSMaskLuminosity;
+ } else {
+ composeFn = composeSMaskAlpha;
+ }
+
+ // processing image in chunks to save memory
+ var PIXELS_TO_PROCESS = 1048576;
+ var chunkSize = Math.min(height, Math.ceil(PIXELS_TO_PROCESS / width));
+ for (var row = 0; row < height; row += chunkSize) {
+ var chunkHeight = Math.min(chunkSize, height - row);
+ var maskData = maskCtx.getImageData(0, row, width, chunkHeight);
+ var layerData = layerCtx.getImageData(0, row, width, chunkHeight);
+
+ if (hasBackdrop) {
+ composeSMaskBackdrop(maskData.data, r0, g0, b0);
+ }
+ composeFn(maskData.data, layerData.data);
+
+ maskCtx.putImageData(layerData, 0, row);
+ }
+ }
+
+ function composeSMask(ctx, smask, layerCtx) {
+ var mask = smask.canvas;
+ var maskCtx = smask.context;
+
+ ctx.setTransform(smask.scaleX, 0, 0, smask.scaleY,
+ smask.offsetX, smask.offsetY);
+
+ var backdrop = smask.backdrop || null;
+ if (WebGLUtils.isEnabled) {
+ var composed = WebGLUtils.composeSMask(layerCtx.canvas, mask,
+ {subtype: smask.subtype, backdrop: backdrop});
+ ctx.setTransform(1, 0, 0, 1, 0, 0);
+ ctx.drawImage(composed, smask.offsetX, smask.offsetY);
+ return;
+ }
+ genericComposeSMask(maskCtx, layerCtx, mask.width, mask.height,
+ smask.subtype, backdrop);
+ ctx.drawImage(mask, 0, 0);
+ }
+
+ var LINE_CAP_STYLES = ['butt', 'round', 'square'];
+ var LINE_JOIN_STYLES = ['miter', 'round', 'bevel'];
+ var NORMAL_CLIP = {};
+ var EO_CLIP = {};
+
+ CanvasGraphics.prototype = {
+
+ beginDrawing: function CanvasGraphics_beginDrawing(viewport, transparency) {
+ // For pdfs that use blend modes we have to clear the canvas else certain
+ // blend modes can look wrong since we'd be blending with a white
+ // backdrop. The problem with a transparent backdrop though is we then
+ // don't get sub pixel anti aliasing on text, so we fill with white if
+ // we can.
+ var width = this.ctx.canvas.width;
+ var height = this.ctx.canvas.height;
+ if (transparency) {
+ this.ctx.clearRect(0, 0, width, height);
+ } else {
+ this.ctx.mozOpaque = true;
+ this.ctx.save();
+ this.ctx.fillStyle = 'rgb(255, 255, 255)';
+ this.ctx.fillRect(0, 0, width, height);
+ this.ctx.restore();
+ }
+
+ var transform = viewport.transform;
+
+ this.ctx.save();
+ this.ctx.transform.apply(this.ctx, transform);
+
+ this.baseTransform = this.ctx.mozCurrentTransform.slice();
+
+ if (this.imageLayer) {
+ this.imageLayer.beginLayout();
+ }
+ },
+
+ executeOperatorList: function CanvasGraphics_executeOperatorList(
+ operatorList,
+ executionStartIdx, continueCallback,
+ stepper) {
+ var argsArray = operatorList.argsArray;
+ var fnArray = operatorList.fnArray;
+ var i = executionStartIdx || 0;
+ var argsArrayLen = argsArray.length;
+
+ // Sometimes the OperatorList to execute is empty.
+ if (argsArrayLen === i) {
+ return i;
+ }
+
+ var chunkOperations = (argsArrayLen - i > EXECUTION_STEPS &&
+ typeof continueCallback === 'function');
+ var endTime = chunkOperations ? Date.now() + EXECUTION_TIME : 0;
+ var steps = 0;
+
+ var commonObjs = this.commonObjs;
+ var objs = this.objs;
+ var fnId;
+
+ while (true) {
+ if (stepper !== undefined && i === stepper.nextBreakPoint) {
+ stepper.breakIt(i, continueCallback);
+ return i;
+ }
+
+ fnId = fnArray[i];
+
+ if (fnId !== OPS.dependency) {
+ this[fnId].apply(this, argsArray[i]);
+ } else {
+ var deps = argsArray[i];
+ for (var n = 0, nn = deps.length; n < nn; n++) {
+ var depObjId = deps[n];
+ var common = depObjId[0] === 'g' && depObjId[1] === '_';
+ var objsPool = common ? commonObjs : objs;
+
+ // If the promise isn't resolved yet, add the continueCallback
+ // to the promise and bail out.
+ if (!objsPool.isResolved(depObjId)) {
+ objsPool.get(depObjId, continueCallback);
+ return i;
+ }
+ }
+ }
+
+ i++;
+
+ // If the entire operatorList was executed, stop as were done.
+ if (i === argsArrayLen) {
+ return i;
+ }
+
+ // If the execution took longer then a certain amount of time and
+ // `continueCallback` is specified, interrupt the execution.
+ if (chunkOperations && ++steps > EXECUTION_STEPS) {
+ if (Date.now() > endTime) {
+ continueCallback();
+ return i;
+ }
+ steps = 0;
+ }
+
+ // If the operatorList isn't executed completely yet OR the execution
+ // time was short enough, do another execution round.
+ }
+ },
+
+ endDrawing: function CanvasGraphics_endDrawing() {
+ this.ctx.restore();
+ CachedCanvases.clear();
+ WebGLUtils.clear();
+
+ if (this.imageLayer) {
+ this.imageLayer.endLayout();
+ }
+ },
+
+ // Graphics state
+ setLineWidth: function CanvasGraphics_setLineWidth(width) {
+ this.current.lineWidth = width;
+ this.ctx.lineWidth = width;
+ },
+ setLineCap: function CanvasGraphics_setLineCap(style) {
+ this.ctx.lineCap = LINE_CAP_STYLES[style];
+ },
+ setLineJoin: function CanvasGraphics_setLineJoin(style) {
+ this.ctx.lineJoin = LINE_JOIN_STYLES[style];
+ },
+ setMiterLimit: function CanvasGraphics_setMiterLimit(limit) {
+ this.ctx.miterLimit = limit;
+ },
+ setDash: function CanvasGraphics_setDash(dashArray, dashPhase) {
+ var ctx = this.ctx;
+ if (ctx.setLineDash !== undefined) {
+ ctx.setLineDash(dashArray);
+ ctx.lineDashOffset = dashPhase;
+ } else {
+ ctx.mozDash = dashArray;
+ ctx.mozDashOffset = dashPhase;
+ }
+ },
+ setRenderingIntent: function CanvasGraphics_setRenderingIntent(intent) {
+ // Maybe if we one day fully support color spaces this will be important
+ // for now we can ignore.
+ // TODO set rendering intent?
+ },
+ setFlatness: function CanvasGraphics_setFlatness(flatness) {
+ // There's no way to control this with canvas, but we can safely ignore.
+ // TODO set flatness?
+ },
+ setGState: function CanvasGraphics_setGState(states) {
+ for (var i = 0, ii = states.length; i < ii; i++) {
+ var state = states[i];
+ var key = state[0];
+ var value = state[1];
+
+ switch (key) {
+ case 'LW':
+ this.setLineWidth(value);
+ break;
+ case 'LC':
+ this.setLineCap(value);
+ break;
+ case 'LJ':
+ this.setLineJoin(value);
+ break;
+ case 'ML':
+ this.setMiterLimit(value);
+ break;
+ case 'D':
+ this.setDash(value[0], value[1]);
+ break;
+ case 'RI':
+ this.setRenderingIntent(value);
+ break;
+ case 'FL':
+ this.setFlatness(value);
+ break;
+ case 'Font':
+ this.setFont(value[0], value[1]);
+ break;
+ case 'CA':
+ this.current.strokeAlpha = state[1];
+ break;
+ case 'ca':
+ this.current.fillAlpha = state[1];
+ this.ctx.globalAlpha = state[1];
+ break;
+ case 'BM':
+ if (value && value.name && (value.name !== 'Normal')) {
+ var mode = value.name.replace(/([A-Z])/g,
+ function(c) {
+ return '-' + c.toLowerCase();
+ }
+ ).substring(1);
+ this.ctx.globalCompositeOperation = mode;
+ if (this.ctx.globalCompositeOperation !== mode) {
+ warn('globalCompositeOperation "' + mode +
+ '" is not supported');
+ }
+ } else {
+ this.ctx.globalCompositeOperation = 'source-over';
+ }
+ break;
+ case 'SMask':
+ if (this.current.activeSMask) {
+ this.endSMaskGroup();
+ }
+ this.current.activeSMask = value ? this.tempSMask : null;
+ if (this.current.activeSMask) {
+ this.beginSMaskGroup();
+ }
+ this.tempSMask = null;
+ break;
+ }
+ }
+ },
+ beginSMaskGroup: function CanvasGraphics_beginSMaskGroup() {
+
+ var activeSMask = this.current.activeSMask;
+ var drawnWidth = activeSMask.canvas.width;
+ var drawnHeight = activeSMask.canvas.height;
+ var cacheId = 'smaskGroupAt' + this.groupLevel;
+ var scratchCanvas = CachedCanvases.getCanvas(
+ cacheId, drawnWidth, drawnHeight, true);
+
+ var currentCtx = this.ctx;
+ var currentTransform = currentCtx.mozCurrentTransform;
+ this.ctx.save();
+
+ var groupCtx = scratchCanvas.context;
+ groupCtx.scale(1 / activeSMask.scaleX, 1 / activeSMask.scaleY);
+ groupCtx.translate(-activeSMask.offsetX, -activeSMask.offsetY);
+ groupCtx.transform.apply(groupCtx, currentTransform);
+
+ copyCtxState(currentCtx, groupCtx);
+ this.ctx = groupCtx;
+ this.setGState([
+ ['BM', 'Normal'],
+ ['ca', 1],
+ ['CA', 1]
+ ]);
+ this.groupStack.push(currentCtx);
+ this.groupLevel++;
+ },
+ endSMaskGroup: function CanvasGraphics_endSMaskGroup() {
+ var groupCtx = this.ctx;
+ this.groupLevel--;
+ this.ctx = this.groupStack.pop();
+
+ composeSMask(this.ctx, this.current.activeSMask, groupCtx);
+ this.ctx.restore();
+ },
+ save: function CanvasGraphics_save() {
+ this.ctx.save();
+ var old = this.current;
+ this.stateStack.push(old);
+ this.current = old.clone();
+ this.current.activeSMask = null;
+ },
+ restore: function CanvasGraphics_restore() {
+ if (this.stateStack.length !== 0) {
+ if (this.current.activeSMask !== null) {
+ this.endSMaskGroup();
+ }
+
+ this.current = this.stateStack.pop();
+ this.ctx.restore();
+
+ this.cachedGetSinglePixelWidth = null;
+ }
+ },
+ transform: function CanvasGraphics_transform(a, b, c, d, e, f) {
+ this.ctx.transform(a, b, c, d, e, f);
+
+ this.cachedGetSinglePixelWidth = null;
+ },
+
+ // Path
+ constructPath: function CanvasGraphics_constructPath(ops, args) {
+ var ctx = this.ctx;
+ var current = this.current;
+ var x = current.x, y = current.y;
+ for (var i = 0, j = 0, ii = ops.length; i < ii; i++) {
+ switch (ops[i] | 0) {
+ case OPS.rectangle:
+ x = args[j++];
+ y = args[j++];
+ var width = args[j++];
+ var height = args[j++];
+ if (width === 0) {
+ width = this.getSinglePixelWidth();
+ }
+ if (height === 0) {
+ height = this.getSinglePixelWidth();
+ }
+ var xw = x + width;
+ var yh = y + height;
+ this.ctx.moveTo(x, y);
+ this.ctx.lineTo(xw, y);
+ this.ctx.lineTo(xw, yh);
+ this.ctx.lineTo(x, yh);
+ this.ctx.lineTo(x, y);
+ this.ctx.closePath();
+ break;
+ case OPS.moveTo:
+ x = args[j++];
+ y = args[j++];
+ ctx.moveTo(x, y);
+ break;
+ case OPS.lineTo:
+ x = args[j++];
+ y = args[j++];
+ ctx.lineTo(x, y);
+ break;
+ case OPS.curveTo:
+ x = args[j + 4];
+ y = args[j + 5];
+ ctx.bezierCurveTo(args[j], args[j + 1], args[j + 2], args[j + 3],
+ x, y);
+ j += 6;
+ break;
+ case OPS.curveTo2:
+ ctx.bezierCurveTo(x, y, args[j], args[j + 1],
+ args[j + 2], args[j + 3]);
+ x = args[j + 2];
+ y = args[j + 3];
+ j += 4;
+ break;
+ case OPS.curveTo3:
+ x = args[j + 2];
+ y = args[j + 3];
+ ctx.bezierCurveTo(args[j], args[j + 1], x, y, x, y);
+ j += 4;
+ break;
+ case OPS.closePath:
+ ctx.closePath();
+ break;
+ }
+ }
+ current.setCurrentPoint(x, y);
+ },
+ closePath: function CanvasGraphics_closePath() {
+ this.ctx.closePath();
+ },
+ stroke: function CanvasGraphics_stroke(consumePath) {
+ consumePath = typeof consumePath !== 'undefined' ? consumePath : true;
+ var ctx = this.ctx;
+ var strokeColor = this.current.strokeColor;
+ // Prevent drawing too thin lines by enforcing a minimum line width.
+ ctx.lineWidth = Math.max(this.getSinglePixelWidth() * MIN_WIDTH_FACTOR,
+ this.current.lineWidth);
+ // For stroke we want to temporarily change the global alpha to the
+ // stroking alpha.
+ ctx.globalAlpha = this.current.strokeAlpha;
+ if (strokeColor && strokeColor.hasOwnProperty('type') &&
+ strokeColor.type === 'Pattern') {
+ // for patterns, we transform to pattern space, calculate
+ // the pattern, call stroke, and restore to user space
+ ctx.save();
+ ctx.strokeStyle = strokeColor.getPattern(ctx, this);
+ ctx.stroke();
+ ctx.restore();
+ } else {
+ ctx.stroke();
+ }
+ if (consumePath) {
+ this.consumePath();
+ }
+ // Restore the global alpha to the fill alpha
+ ctx.globalAlpha = this.current.fillAlpha;
+ },
+ closeStroke: function CanvasGraphics_closeStroke() {
+ this.closePath();
+ this.stroke();
+ },
+ fill: function CanvasGraphics_fill(consumePath) {
+ consumePath = typeof consumePath !== 'undefined' ? consumePath : true;
+ var ctx = this.ctx;
+ var fillColor = this.current.fillColor;
+ var isPatternFill = this.current.patternFill;
+ var needRestore = false;
+
+ if (isPatternFill) {
+ ctx.save();
+ ctx.fillStyle = fillColor.getPattern(ctx, this);
+ needRestore = true;
+ }
+
+ if (this.pendingEOFill) {
+ if (ctx.mozFillRule !== undefined) {
+ ctx.mozFillRule = 'evenodd';
+ ctx.fill();
+ ctx.mozFillRule = 'nonzero';
+ } else {
+ try {
+ ctx.fill('evenodd');
+ } catch (ex) {
+ // shouldn't really happen, but browsers might think differently
+ ctx.fill();
+ }
+ }
+ this.pendingEOFill = false;
+ } else {
+ ctx.fill();
+ }
+
+ if (needRestore) {
+ ctx.restore();
+ }
+ if (consumePath) {
+ this.consumePath();
+ }
+ },
+ eoFill: function CanvasGraphics_eoFill() {
+ this.pendingEOFill = true;
+ this.fill();
+ },
+ fillStroke: function CanvasGraphics_fillStroke() {
+ this.fill(false);
+ this.stroke(false);
+
+ this.consumePath();
+ },
+ eoFillStroke: function CanvasGraphics_eoFillStroke() {
+ this.pendingEOFill = true;
+ this.fillStroke();
+ },
+ closeFillStroke: function CanvasGraphics_closeFillStroke() {
+ this.closePath();
+ this.fillStroke();
+ },
+ closeEOFillStroke: function CanvasGraphics_closeEOFillStroke() {
+ this.pendingEOFill = true;
+ this.closePath();
+ this.fillStroke();
+ },
+ endPath: function CanvasGraphics_endPath() {
+ this.consumePath();
+ },
+
+ // Clipping
+ clip: function CanvasGraphics_clip() {
+ this.pendingClip = NORMAL_CLIP;
+ },
+ eoClip: function CanvasGraphics_eoClip() {
+ this.pendingClip = EO_CLIP;
+ },
+
+ // Text
+ beginText: function CanvasGraphics_beginText() {
+ this.current.textMatrix = IDENTITY_MATRIX;
+ this.current.textMatrixScale = 1;
+ this.current.x = this.current.lineX = 0;
+ this.current.y = this.current.lineY = 0;
+ },
+ endText: function CanvasGraphics_endText() {
+ var paths = this.pendingTextPaths;
+ var ctx = this.ctx;
+ if (paths === undefined) {
+ ctx.beginPath();
+ return;
+ }
+
+ ctx.save();
+ ctx.beginPath();
+ for (var i = 0; i < paths.length; i++) {
+ var path = paths[i];
+ ctx.setTransform.apply(ctx, path.transform);
+ ctx.translate(path.x, path.y);
+ path.addToPath(ctx, path.fontSize);
+ }
+ ctx.restore();
+ ctx.clip();
+ ctx.beginPath();
+ delete this.pendingTextPaths;
+ },
+ setCharSpacing: function CanvasGraphics_setCharSpacing(spacing) {
+ this.current.charSpacing = spacing;
+ },
+ setWordSpacing: function CanvasGraphics_setWordSpacing(spacing) {
+ this.current.wordSpacing = spacing;
+ },
+ setHScale: function CanvasGraphics_setHScale(scale) {
+ this.current.textHScale = scale / 100;
+ },
+ setLeading: function CanvasGraphics_setLeading(leading) {
+ this.current.leading = -leading;
+ },
+ setFont: function CanvasGraphics_setFont(fontRefName, size) {
+ var fontObj = this.commonObjs.get(fontRefName);
+ var current = this.current;
+
+ if (!fontObj) {
+ error('Can\'t find font for ' + fontRefName);
+ }
+
+ current.fontMatrix = (fontObj.fontMatrix ?
+ fontObj.fontMatrix : FONT_IDENTITY_MATRIX);
+
+ // A valid matrix needs all main diagonal elements to be non-zero
+ // This also ensures we bypass FF bugzilla bug #719844.
+ if (current.fontMatrix[0] === 0 ||
+ current.fontMatrix[3] === 0) {
+ warn('Invalid font matrix for font ' + fontRefName);
+ }
+
+ // The spec for Tf (setFont) says that 'size' specifies the font 'scale',
+ // and in some docs this can be negative (inverted x-y axes).
+ if (size < 0) {
+ size = -size;
+ current.fontDirection = -1;
+ } else {
+ current.fontDirection = 1;
+ }
+
+ this.current.font = fontObj;
+ this.current.fontSize = size;
+
+ if (fontObj.isType3Font) {
+ return; // we don't need ctx.font for Type3 fonts
+ }
+
+ var name = fontObj.loadedName || 'sans-serif';
+ var bold = fontObj.black ? (fontObj.bold ? 'bolder' : 'bold') :
+ (fontObj.bold ? 'bold' : 'normal');
+
+ var italic = fontObj.italic ? 'italic' : 'normal';
+ var typeface = '"' + name + '", ' + fontObj.fallbackName;
+
+ // Some font backends cannot handle fonts below certain size.
+ // Keeping the font at minimal size and using the fontSizeScale to change
+ // the current transformation matrix before the fillText/strokeText.
+ // See https://bugzilla.mozilla.org/show_bug.cgi?id=726227
+ var browserFontSize = size < MIN_FONT_SIZE ? MIN_FONT_SIZE :
+ size > MAX_FONT_SIZE ? MAX_FONT_SIZE : size;
+ this.current.fontSizeScale = size / browserFontSize;
+
+ var rule = italic + ' ' + bold + ' ' + browserFontSize + 'px ' + typeface;
+ this.ctx.font = rule;
+ },
+ setTextRenderingMode: function CanvasGraphics_setTextRenderingMode(mode) {
+ this.current.textRenderingMode = mode;
+ },
+ setTextRise: function CanvasGraphics_setTextRise(rise) {
+ this.current.textRise = rise;
+ },
+ moveText: function CanvasGraphics_moveText(x, y) {
+ this.current.x = this.current.lineX += x;
+ this.current.y = this.current.lineY += y;
+ },
+ setLeadingMoveText: function CanvasGraphics_setLeadingMoveText(x, y) {
+ this.setLeading(-y);
+ this.moveText(x, y);
+ },
+ setTextMatrix: function CanvasGraphics_setTextMatrix(a, b, c, d, e, f) {
+ this.current.textMatrix = [a, b, c, d, e, f];
+ this.current.textMatrixScale = Math.sqrt(a * a + b * b);
+
+ this.current.x = this.current.lineX = 0;
+ this.current.y = this.current.lineY = 0;
+ },
+ nextLine: function CanvasGraphics_nextLine() {
+ this.moveText(0, this.current.leading);
+ },
+
+ paintChar: function CanvasGraphics_paintChar(character, x, y) {
+ var ctx = this.ctx;
+ var current = this.current;
+ var font = current.font;
+ var textRenderingMode = current.textRenderingMode;
+ var fontSize = current.fontSize / current.fontSizeScale;
+ var fillStrokeMode = textRenderingMode &
+ TextRenderingMode.FILL_STROKE_MASK;
+ var isAddToPathSet = !!(textRenderingMode &
+ TextRenderingMode.ADD_TO_PATH_FLAG);
+
+ var addToPath;
+ if (font.disableFontFace || isAddToPathSet) {
+ addToPath = font.getPathGenerator(this.commonObjs, character);
+ }
+
+ if (font.disableFontFace) {
+ ctx.save();
+ ctx.translate(x, y);
+ ctx.beginPath();
+ addToPath(ctx, fontSize);
+ if (fillStrokeMode === TextRenderingMode.FILL ||
+ fillStrokeMode === TextRenderingMode.FILL_STROKE) {
+ ctx.fill();
+ }
+ if (fillStrokeMode === TextRenderingMode.STROKE ||
+ fillStrokeMode === TextRenderingMode.FILL_STROKE) {
+ ctx.stroke();
+ }
+ ctx.restore();
+ } else {
+ if (fillStrokeMode === TextRenderingMode.FILL ||
+ fillStrokeMode === TextRenderingMode.FILL_STROKE) {
+ ctx.fillText(character, x, y);
+ }
+ if (fillStrokeMode === TextRenderingMode.STROKE ||
+ fillStrokeMode === TextRenderingMode.FILL_STROKE) {
+ ctx.strokeText(character, x, y);
+ }
+ }
+
+ if (isAddToPathSet) {
+ var paths = this.pendingTextPaths || (this.pendingTextPaths = []);
+ paths.push({
+ transform: ctx.mozCurrentTransform,
+ x: x,
+ y: y,
+ fontSize: fontSize,
+ addToPath: addToPath
+ });
+ }
+ },
+
+ get isFontSubpixelAAEnabled() {
+ // Checks if anti-aliasing is enabled when scaled text is painted.
+ // On Windows GDI scaled fonts looks bad.
+ var ctx = document.createElement('canvas').getContext('2d');
+ ctx.scale(1.5, 1);
+ ctx.fillText('I', 0, 10);
+ var data = ctx.getImageData(0, 0, 10, 10).data;
+ var enabled = false;
+ for (var i = 3; i < data.length; i += 4) {
+ if (data[i] > 0 && data[i] < 255) {
+ enabled = true;
+ break;
+ }
+ }
+ return shadow(this, 'isFontSubpixelAAEnabled', enabled);
+ },
+
+ showText: function CanvasGraphics_showText(glyphs) {
+ var current = this.current;
+ var font = current.font;
+ if (font.isType3Font) {
+ return this.showType3Text(glyphs);
+ }
+
+ var fontSize = current.fontSize;
+ if (fontSize === 0) {
+ return;
+ }
+
+ var ctx = this.ctx;
+ var fontSizeScale = current.fontSizeScale;
+ var charSpacing = current.charSpacing;
+ var wordSpacing = current.wordSpacing;
+ var fontDirection = current.fontDirection;
+ var textHScale = current.textHScale * fontDirection;
+ var glyphsLength = glyphs.length;
+ var vertical = font.vertical;
+ var defaultVMetrics = font.defaultVMetrics;
+ var widthAdvanceScale = fontSize * current.fontMatrix[0];
+
+ var simpleFillText =
+ current.textRenderingMode === TextRenderingMode.FILL &&
+ !font.disableFontFace;
+
+ ctx.save();
+ ctx.transform.apply(ctx, current.textMatrix);
+ ctx.translate(current.x, current.y + current.textRise);
+
+ if (fontDirection > 0) {
+ ctx.scale(textHScale, -1);
+ } else {
+ ctx.scale(textHScale, 1);
+ }
+
+ var lineWidth = current.lineWidth;
+ var scale = current.textMatrixScale;
+ if (scale === 0 || lineWidth === 0) {
+ var fillStrokeMode = current.textRenderingMode &
+ TextRenderingMode.FILL_STROKE_MASK;
+ if (fillStrokeMode === TextRenderingMode.STROKE ||
+ fillStrokeMode === TextRenderingMode.FILL_STROKE) {
+ this.cachedGetSinglePixelWidth = null;
+ lineWidth = this.getSinglePixelWidth() * MIN_WIDTH_FACTOR;
+ }
+ } else {
+ lineWidth /= scale;
+ }
+
+ if (fontSizeScale !== 1.0) {
+ ctx.scale(fontSizeScale, fontSizeScale);
+ lineWidth /= fontSizeScale;
+ }
+
+ ctx.lineWidth = lineWidth;
+
+ var x = 0, i;
+ for (i = 0; i < glyphsLength; ++i) {
+ var glyph = glyphs[i];
+ if (glyph === null) {
+ // word break
+ x += fontDirection * wordSpacing;
+ continue;
+ } else if (isNum(glyph)) {
+ x += -glyph * fontSize * 0.001;
+ continue;
+ }
+
+ var restoreNeeded = false;
+ var character = glyph.fontChar;
+ var accent = glyph.accent;
+ var scaledX, scaledY, scaledAccentX, scaledAccentY;
+ var width = glyph.width;
+ if (vertical) {
+ var vmetric, vx, vy;
+ vmetric = glyph.vmetric || defaultVMetrics;
+ vx = glyph.vmetric ? vmetric[1] : width * 0.5;
+ vx = -vx * widthAdvanceScale;
+ vy = vmetric[2] * widthAdvanceScale;
+
+ width = vmetric ? -vmetric[0] : width;
+ scaledX = vx / fontSizeScale;
+ scaledY = (x + vy) / fontSizeScale;
+ } else {
+ scaledX = x / fontSizeScale;
+ scaledY = 0;
+ }
+
+ if (font.remeasure && width > 0 && this.isFontSubpixelAAEnabled) {
+ // some standard fonts may not have the exact width, trying to
+ // rescale per character
+ var measuredWidth = ctx.measureText(character).width * 1000 /
+ fontSize * fontSizeScale;
+ var characterScaleX = width / measuredWidth;
+ restoreNeeded = true;
+ ctx.save();
+ ctx.scale(characterScaleX, 1);
+ scaledX /= characterScaleX;
+ }
+
+ if (simpleFillText && !accent) {
+ // common case
+ ctx.fillText(character, scaledX, scaledY);
+ } else {
+ this.paintChar(character, scaledX, scaledY);
+ if (accent) {
+ scaledAccentX = scaledX + accent.offset.x / fontSizeScale;
+ scaledAccentY = scaledY - accent.offset.y / fontSizeScale;
+ this.paintChar(accent.fontChar, scaledAccentX, scaledAccentY);
+ }
+ }
+
+ var charWidth = width * widthAdvanceScale + charSpacing * fontDirection;
+ x += charWidth;
+
+ if (restoreNeeded) {
+ ctx.restore();
+ }
+ }
+ if (vertical) {
+ current.y -= x * textHScale;
+ } else {
+ current.x += x * textHScale;
+ }
+ ctx.restore();
+ },
+
+ showType3Text: function CanvasGraphics_showType3Text(glyphs) {
+ // Type3 fonts - each glyph is a "mini-PDF"
+ var ctx = this.ctx;
+ var current = this.current;
+ var font = current.font;
+ var fontSize = current.fontSize;
+ var fontDirection = current.fontDirection;
+ var charSpacing = current.charSpacing;
+ var wordSpacing = current.wordSpacing;
+ var textHScale = current.textHScale * fontDirection;
+ var fontMatrix = current.fontMatrix || FONT_IDENTITY_MATRIX;
+ var glyphsLength = glyphs.length;
+ var isTextInvisible =
+ current.textRenderingMode === TextRenderingMode.INVISIBLE;
+ var i, glyph, width;
+
+ if (isTextInvisible || fontSize === 0) {
+ return;
+ }
+
+ ctx.save();
+ ctx.transform.apply(ctx, current.textMatrix);
+ ctx.translate(current.x, current.y);
+
+ ctx.scale(textHScale, fontDirection);
+
+ for (i = 0; i < glyphsLength; ++i) {
+ glyph = glyphs[i];
+ if (glyph === null) {
+ // word break
+ this.ctx.translate(wordSpacing, 0);
+ current.x += wordSpacing * textHScale;
+ continue;
+ } else if (isNum(glyph)) {
+ var spacingLength = -glyph * 0.001 * fontSize;
+ this.ctx.translate(spacingLength, 0);
+ current.x += spacingLength * textHScale;
+ continue;
+ }
+
+ var operatorList = font.charProcOperatorList[glyph.operatorListId];
+ if (!operatorList) {
+ warn('Type3 character \"' + glyph.operatorListId +
+ '\" is not available');
+ continue;
+ }
+ this.processingType3 = glyph;
+ this.save();
+ ctx.scale(fontSize, fontSize);
+ ctx.transform.apply(ctx, fontMatrix);
+ this.executeOperatorList(operatorList);
+ this.restore();
+
+ var transformed = Util.applyTransform([glyph.width, 0], fontMatrix);
+ width = transformed[0] * fontSize + charSpacing;
+
+ ctx.translate(width, 0);
+ current.x += width * textHScale;
+ }
+ ctx.restore();
+ this.processingType3 = null;
+ },
+
+ // Type3 fonts
+ setCharWidth: function CanvasGraphics_setCharWidth(xWidth, yWidth) {
+ // We can safely ignore this since the width should be the same
+ // as the width in the Widths array.
+ },
+ setCharWidthAndBounds: function CanvasGraphics_setCharWidthAndBounds(xWidth,
+ yWidth,
+ llx,
+ lly,
+ urx,
+ ury) {
+ // TODO According to the spec we're also suppose to ignore any operators
+ // that set color or include images while processing this type3 font.
+ this.ctx.rect(llx, lly, urx - llx, ury - lly);
+ this.clip();
+ this.endPath();
+ },
+
+ // Color
+ getColorN_Pattern: function CanvasGraphics_getColorN_Pattern(IR) {
+ var pattern;
+ if (IR[0] === 'TilingPattern') {
+ var color = IR[1];
+ pattern = new TilingPattern(IR, color, this.ctx, this.objs,
+ this.commonObjs, this.baseTransform);
+ } else {
+ pattern = getShadingPatternFromIR(IR);
+ }
+ return pattern;
+ },
+ setStrokeColorN: function CanvasGraphics_setStrokeColorN(/*...*/) {
+ this.current.strokeColor = this.getColorN_Pattern(arguments);
+ },
+ setFillColorN: function CanvasGraphics_setFillColorN(/*...*/) {
+ this.current.fillColor = this.getColorN_Pattern(arguments);
+ this.current.patternFill = true;
+ },
+ setStrokeRGBColor: function CanvasGraphics_setStrokeRGBColor(r, g, b) {
+ var color = Util.makeCssRgb(r, g, b);
+ this.ctx.strokeStyle = color;
+ this.current.strokeColor = color;
+ },
+ setFillRGBColor: function CanvasGraphics_setFillRGBColor(r, g, b) {
+ var color = Util.makeCssRgb(r, g, b);
+ this.ctx.fillStyle = color;
+ this.current.fillColor = color;
+ this.current.patternFill = false;
+ },
+
+ shadingFill: function CanvasGraphics_shadingFill(patternIR) {
+ var ctx = this.ctx;
+
+ this.save();
+ var pattern = getShadingPatternFromIR(patternIR);
+ ctx.fillStyle = pattern.getPattern(ctx, this, true);
+
+ var inv = ctx.mozCurrentTransformInverse;
+ if (inv) {
+ var canvas = ctx.canvas;
+ var width = canvas.width;
+ var height = canvas.height;
+
+ var bl = Util.applyTransform([0, 0], inv);
+ var br = Util.applyTransform([0, height], inv);
+ var ul = Util.applyTransform([width, 0], inv);
+ var ur = Util.applyTransform([width, height], inv);
+
+ var x0 = Math.min(bl[0], br[0], ul[0], ur[0]);
+ var y0 = Math.min(bl[1], br[1], ul[1], ur[1]);
+ var x1 = Math.max(bl[0], br[0], ul[0], ur[0]);
+ var y1 = Math.max(bl[1], br[1], ul[1], ur[1]);
+
+ this.ctx.fillRect(x0, y0, x1 - x0, y1 - y0);
+ } else {
+ // HACK to draw the gradient onto an infinite rectangle.
+ // PDF gradients are drawn across the entire image while
+ // Canvas only allows gradients to be drawn in a rectangle
+ // The following bug should allow us to remove this.
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=664884
+
+ this.ctx.fillRect(-1e10, -1e10, 2e10, 2e10);
+ }
+
+ this.restore();
+ },
+
+ // Images
+ beginInlineImage: function CanvasGraphics_beginInlineImage() {
+ error('Should not call beginInlineImage');
+ },
+ beginImageData: function CanvasGraphics_beginImageData() {
+ error('Should not call beginImageData');
+ },
+
+ paintFormXObjectBegin: function CanvasGraphics_paintFormXObjectBegin(matrix,
+ bbox) {
+ this.save();
+ this.baseTransformStack.push(this.baseTransform);
+
+ if (isArray(matrix) && 6 === matrix.length) {
+ this.transform.apply(this, matrix);
+ }
+
+ this.baseTransform = this.ctx.mozCurrentTransform;
+
+ if (isArray(bbox) && 4 === bbox.length) {
+ var width = bbox[2] - bbox[0];
+ var height = bbox[3] - bbox[1];
+ this.ctx.rect(bbox[0], bbox[1], width, height);
+ this.clip();
+ this.endPath();
+ }
+ },
+
+ paintFormXObjectEnd: function CanvasGraphics_paintFormXObjectEnd() {
+ this.restore();
+ this.baseTransform = this.baseTransformStack.pop();
+ },
+
+ beginGroup: function CanvasGraphics_beginGroup(group) {
+ this.save();
+ var currentCtx = this.ctx;
+ // TODO non-isolated groups - according to Rik at adobe non-isolated
+ // group results aren't usually that different and they even have tools
+ // that ignore this setting. Notes from Rik on implmenting:
+ // - When you encounter an transparency group, create a new canvas with
+ // the dimensions of the bbox
+ // - copy the content from the previous canvas to the new canvas
+ // - draw as usual
+ // - remove the backdrop alpha:
+ // alphaNew = 1 - (1 - alpha)/(1 - alphaBackdrop) with 'alpha' the alpha
+ // value of your transparency group and 'alphaBackdrop' the alpha of the
+ // backdrop
+ // - remove background color:
+ // colorNew = color - alphaNew *colorBackdrop /(1 - alphaNew)
+ if (!group.isolated) {
+ info('TODO: Support non-isolated groups.');
+ }
+
+ // TODO knockout - supposedly possible with the clever use of compositing
+ // modes.
+ if (group.knockout) {
+ warn('Knockout groups not supported.');
+ }
+
+ var currentTransform = currentCtx.mozCurrentTransform;
+ if (group.matrix) {
+ currentCtx.transform.apply(currentCtx, group.matrix);
+ }
+ assert(group.bbox, 'Bounding box is required.');
+
+ // Based on the current transform figure out how big the bounding box
+ // will actually be.
+ var bounds = Util.getAxialAlignedBoundingBox(
+ group.bbox,
+ currentCtx.mozCurrentTransform);
+ // Clip the bounding box to the current canvas.
+ var canvasBounds = [0,
+ 0,
+ currentCtx.canvas.width,
+ currentCtx.canvas.height];
+ bounds = Util.intersect(bounds, canvasBounds) || [0, 0, 0, 0];
+ // Use ceil in case we're between sizes so we don't create canvas that is
+ // too small and make the canvas at least 1x1 pixels.
+ var offsetX = Math.floor(bounds[0]);
+ var offsetY = Math.floor(bounds[1]);
+ var drawnWidth = Math.max(Math.ceil(bounds[2]) - offsetX, 1);
+ var drawnHeight = Math.max(Math.ceil(bounds[3]) - offsetY, 1);
+ var scaleX = 1, scaleY = 1;
+ if (drawnWidth > MAX_GROUP_SIZE) {
+ scaleX = drawnWidth / MAX_GROUP_SIZE;
+ drawnWidth = MAX_GROUP_SIZE;
+ }
+ if (drawnHeight > MAX_GROUP_SIZE) {
+ scaleY = drawnHeight / MAX_GROUP_SIZE;
+ drawnHeight = MAX_GROUP_SIZE;
+ }
+
+ var cacheId = 'groupAt' + this.groupLevel;
+ if (group.smask) {
+ // Using two cache entries is case if masks are used one after another.
+ cacheId += '_smask_' + ((this.smaskCounter++) % 2);
+ }
+ var scratchCanvas = CachedCanvases.getCanvas(
+ cacheId, drawnWidth, drawnHeight, true);
+ var groupCtx = scratchCanvas.context;
+
+ // Since we created a new canvas that is just the size of the bounding box
+ // we have to translate the group ctx.
+ groupCtx.scale(1 / scaleX, 1 / scaleY);
+ groupCtx.translate(-offsetX, -offsetY);
+ groupCtx.transform.apply(groupCtx, currentTransform);
+
+ if (group.smask) {
+ // Saving state and cached mask to be used in setGState.
+ this.smaskStack.push({
+ canvas: scratchCanvas.canvas,
+ context: groupCtx,
+ offsetX: offsetX,
+ offsetY: offsetY,
+ scaleX: scaleX,
+ scaleY: scaleY,
+ subtype: group.smask.subtype,
+ backdrop: group.smask.backdrop
+ });
+ } else {
+ // Setup the current ctx so when the group is popped we draw it at the
+ // right location.
+ currentCtx.setTransform(1, 0, 0, 1, 0, 0);
+ currentCtx.translate(offsetX, offsetY);
+ currentCtx.scale(scaleX, scaleY);
+ }
+ // The transparency group inherits all off the current graphics state
+ // except the blend mode, soft mask, and alpha constants.
+ copyCtxState(currentCtx, groupCtx);
+ this.ctx = groupCtx;
+ this.setGState([
+ ['BM', 'Normal'],
+ ['ca', 1],
+ ['CA', 1]
+ ]);
+ this.groupStack.push(currentCtx);
+ this.groupLevel++;
+ },
+
+ endGroup: function CanvasGraphics_endGroup(group) {
+ this.groupLevel--;
+ var groupCtx = this.ctx;
+ this.ctx = this.groupStack.pop();
+ // Turn off image smoothing to avoid sub pixel interpolation which can
+ // look kind of blurry for some pdfs.
+ if (this.ctx.imageSmoothingEnabled !== undefined) {
+ this.ctx.imageSmoothingEnabled = false;
+ } else {
+ this.ctx.mozImageSmoothingEnabled = false;
+ }
+ if (group.smask) {
+ this.tempSMask = this.smaskStack.pop();
+ } else {
+ this.ctx.drawImage(groupCtx.canvas, 0, 0);
+ }
+ this.restore();
+ },
+
+ beginAnnotations: function CanvasGraphics_beginAnnotations() {
+ this.save();
+ this.current = new CanvasExtraState();
+ },
+
+ endAnnotations: function CanvasGraphics_endAnnotations() {
+ this.restore();
+ },
+
+ beginAnnotation: function CanvasGraphics_beginAnnotation(rect, transform,
+ matrix) {
+ this.save();
+
+ if (isArray(rect) && 4 === rect.length) {
+ var width = rect[2] - rect[0];
+ var height = rect[3] - rect[1];
+ this.ctx.rect(rect[0], rect[1], width, height);
+ this.clip();
+ this.endPath();
+ }
+
+ this.transform.apply(this, transform);
+ this.transform.apply(this, matrix);
+ },
+
+ endAnnotation: function CanvasGraphics_endAnnotation() {
+ this.restore();
+ },
+
+ paintJpegXObject: function CanvasGraphics_paintJpegXObject(objId, w, h) {
+ var domImage = this.objs.get(objId);
+ if (!domImage) {
+ warn('Dependent image isn\'t ready yet');
+ return;
+ }
+
+ this.save();
+
+ var ctx = this.ctx;
+ // scale the image to the unit square
+ ctx.scale(1 / w, -1 / h);
+
+ ctx.drawImage(domImage, 0, 0, domImage.width, domImage.height,
+ 0, -h, w, h);
+ if (this.imageLayer) {
+ var currentTransform = ctx.mozCurrentTransformInverse;
+ var position = this.getCanvasPosition(0, 0);
+ this.imageLayer.appendImage({
+ objId: objId,
+ left: position[0],
+ top: position[1],
+ width: w / currentTransform[0],
+ height: h / currentTransform[3]
+ });
+ }
+ this.restore();
+ },
+
+ paintImageMaskXObject: function CanvasGraphics_paintImageMaskXObject(img) {
+ var ctx = this.ctx;
+ var width = img.width, height = img.height;
+ var fillColor = this.current.fillColor;
+ var isPatternFill = this.current.patternFill;
+
+ var glyph = this.processingType3;
+
+ if (COMPILE_TYPE3_GLYPHS && glyph && glyph.compiled === undefined) {
+ if (width <= MAX_SIZE_TO_COMPILE && height <= MAX_SIZE_TO_COMPILE) {
+ glyph.compiled =
+ compileType3Glyph({data: img.data, width: width, height: height});
+ } else {
+ glyph.compiled = null;
+ }
+ }
+
+ if (glyph && glyph.compiled) {
+ glyph.compiled(ctx);
+ return;
+ }
+
+ var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
+ var maskCtx = maskCanvas.context;
+ maskCtx.save();
+
+ putBinaryImageMask(maskCtx, img);
+
+ maskCtx.globalCompositeOperation = 'source-in';
+
+ maskCtx.fillStyle = isPatternFill ?
+ fillColor.getPattern(maskCtx, this) : fillColor;
+ maskCtx.fillRect(0, 0, width, height);
+
+ maskCtx.restore();
+
+ this.paintInlineImageXObject(maskCanvas.canvas);
+ },
+
+ paintImageMaskXObjectRepeat:
+ function CanvasGraphics_paintImageMaskXObjectRepeat(imgData, scaleX,
+ scaleY, positions) {
+ var width = imgData.width;
+ var height = imgData.height;
+ var fillColor = this.current.fillColor;
+ var isPatternFill = this.current.patternFill;
+
+ var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
+ var maskCtx = maskCanvas.context;
+ maskCtx.save();
+
+ putBinaryImageMask(maskCtx, imgData);
+
+ maskCtx.globalCompositeOperation = 'source-in';
+
+ maskCtx.fillStyle = isPatternFill ?
+ fillColor.getPattern(maskCtx, this) : fillColor;
+ maskCtx.fillRect(0, 0, width, height);
+
+ maskCtx.restore();
+
+ var ctx = this.ctx;
+ for (var i = 0, ii = positions.length; i < ii; i += 2) {
+ ctx.save();
+ ctx.transform(scaleX, 0, 0, scaleY, positions[i], positions[i + 1]);
+ ctx.scale(1, -1);
+ ctx.drawImage(maskCanvas.canvas, 0, 0, width, height,
+ 0, -1, 1, 1);
+ ctx.restore();
+ }
+ },
+
+ paintImageMaskXObjectGroup:
+ function CanvasGraphics_paintImageMaskXObjectGroup(images) {
+ var ctx = this.ctx;
+
+ var fillColor = this.current.fillColor;
+ var isPatternFill = this.current.patternFill;
+ for (var i = 0, ii = images.length; i < ii; i++) {
+ var image = images[i];
+ var width = image.width, height = image.height;
+
+ var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height);
+ var maskCtx = maskCanvas.context;
+ maskCtx.save();
+
+ putBinaryImageMask(maskCtx, image);
+
+ maskCtx.globalCompositeOperation = 'source-in';
+
+ maskCtx.fillStyle = isPatternFill ?
+ fillColor.getPattern(maskCtx, this) : fillColor;
+ maskCtx.fillRect(0, 0, width, height);
+
+ maskCtx.restore();
+
+ ctx.save();
+ ctx.transform.apply(ctx, image.transform);
+ ctx.scale(1, -1);
+ ctx.drawImage(maskCanvas.canvas, 0, 0, width, height,
+ 0, -1, 1, 1);
+ ctx.restore();
+ }
+ },
+
+ paintImageXObject: function CanvasGraphics_paintImageXObject(objId) {
+ var imgData = this.objs.get(objId);
+ if (!imgData) {
+ warn('Dependent image isn\'t ready yet');
+ return;
+ }
+
+ this.paintInlineImageXObject(imgData);
+ },
+
+ paintImageXObjectRepeat:
+ function CanvasGraphics_paintImageXObjectRepeat(objId, scaleX, scaleY,
+ positions) {
+ var imgData = this.objs.get(objId);
+ if (!imgData) {
+ warn('Dependent image isn\'t ready yet');
+ return;
+ }
+
+ var width = imgData.width;
+ var height = imgData.height;
+ var map = [];
+ for (var i = 0, ii = positions.length; i < ii; i += 2) {
+ map.push({transform: [scaleX, 0, 0, scaleY, positions[i],
+ positions[i + 1]], x: 0, y: 0, w: width, h: height});
+ }
+ this.paintInlineImageXObjectGroup(imgData, map);
+ },
+
+ paintInlineImageXObject:
+ function CanvasGraphics_paintInlineImageXObject(imgData) {
+ var width = imgData.width;
+ var height = imgData.height;
+ var ctx = this.ctx;
+
+ this.save();
+ // scale the image to the unit square
+ ctx.scale(1 / width, -1 / height);
+
+ var currentTransform = ctx.mozCurrentTransformInverse;
+ var a = currentTransform[0], b = currentTransform[1];
+ var widthScale = Math.max(Math.sqrt(a * a + b * b), 1);
+ var c = currentTransform[2], d = currentTransform[3];
+ var heightScale = Math.max(Math.sqrt(c * c + d * d), 1);
+
+ var imgToPaint, tmpCanvas;
+ // instanceof HTMLElement does not work in jsdom node.js module
+ if (imgData instanceof HTMLElement || !imgData.data) {
+ imgToPaint = imgData;
+ } else {
+ tmpCanvas = CachedCanvases.getCanvas('inlineImage', width, height);
+ var tmpCtx = tmpCanvas.context;
+ putBinaryImageData(tmpCtx, imgData);
+ imgToPaint = tmpCanvas.canvas;
+ }
+
+ var paintWidth = width, paintHeight = height;
+ var tmpCanvasId = 'prescale1';
+ // Vertial or horizontal scaling shall not be more than 2 to not loose the
+ // pixels during drawImage operation, painting on the temporary canvas(es)
+ // that are twice smaller in size
+ while ((widthScale > 2 && paintWidth > 1) ||
+ (heightScale > 2 && paintHeight > 1)) {
+ var newWidth = paintWidth, newHeight = paintHeight;
+ if (widthScale > 2 && paintWidth > 1) {
+ newWidth = Math.ceil(paintWidth / 2);
+ widthScale /= paintWidth / newWidth;
+ }
+ if (heightScale > 2 && paintHeight > 1) {
+ newHeight = Math.ceil(paintHeight / 2);
+ heightScale /= paintHeight / newHeight;
+ }
+ tmpCanvas = CachedCanvases.getCanvas(tmpCanvasId, newWidth, newHeight);
+ tmpCtx = tmpCanvas.context;
+ tmpCtx.clearRect(0, 0, newWidth, newHeight);
+ tmpCtx.drawImage(imgToPaint, 0, 0, paintWidth, paintHeight,
+ 0, 0, newWidth, newHeight);
+ imgToPaint = tmpCanvas.canvas;
+ paintWidth = newWidth;
+ paintHeight = newHeight;
+ tmpCanvasId = tmpCanvasId === 'prescale1' ? 'prescale2' : 'prescale1';
+ }
+ ctx.drawImage(imgToPaint, 0, 0, paintWidth, paintHeight,
+ 0, -height, width, height);
+
+ if (this.imageLayer) {
+ var position = this.getCanvasPosition(0, -height);
+ this.imageLayer.appendImage({
+ imgData: imgData,
+ left: position[0],
+ top: position[1],
+ width: width / currentTransform[0],
+ height: height / currentTransform[3]
+ });
+ }
+ this.restore();
+ },
+
+ paintInlineImageXObjectGroup:
+ function CanvasGraphics_paintInlineImageXObjectGroup(imgData, map) {
+ var ctx = this.ctx;
+ var w = imgData.width;
+ var h = imgData.height;
+
+ var tmpCanvas = CachedCanvases.getCanvas('inlineImage', w, h);
+ var tmpCtx = tmpCanvas.context;
+ putBinaryImageData(tmpCtx, imgData);
+
+ for (var i = 0, ii = map.length; i < ii; i++) {
+ var entry = map[i];
+ ctx.save();
+ ctx.transform.apply(ctx, entry.transform);
+ ctx.scale(1, -1);
+ ctx.drawImage(tmpCanvas.canvas, entry.x, entry.y, entry.w, entry.h,
+ 0, -1, 1, 1);
+ if (this.imageLayer) {
+ var position = this.getCanvasPosition(entry.x, entry.y);
+ this.imageLayer.appendImage({
+ imgData: imgData,
+ left: position[0],
+ top: position[1],
+ width: w,
+ height: h
+ });
+ }
+ ctx.restore();
+ }
+ },
+
+ paintSolidColorImageMask:
+ function CanvasGraphics_paintSolidColorImageMask() {
+ this.ctx.fillRect(0, 0, 1, 1);
+ },
+
+ // Marked content
+
+ markPoint: function CanvasGraphics_markPoint(tag) {
+ // TODO Marked content.
+ },
+ markPointProps: function CanvasGraphics_markPointProps(tag, properties) {
+ // TODO Marked content.
+ },
+ beginMarkedContent: function CanvasGraphics_beginMarkedContent(tag) {
+ // TODO Marked content.
+ },
+ beginMarkedContentProps: function CanvasGraphics_beginMarkedContentProps(
+ tag, properties) {
+ // TODO Marked content.
+ },
+ endMarkedContent: function CanvasGraphics_endMarkedContent() {
+ // TODO Marked content.
+ },
+
+ // Compatibility
+
+ beginCompat: function CanvasGraphics_beginCompat() {
+ // TODO ignore undefined operators (should we do that anyway?)
+ },
+ endCompat: function CanvasGraphics_endCompat() {
+ // TODO stop ignoring undefined operators
+ },
+
+ // Helper functions
+
+ consumePath: function CanvasGraphics_consumePath() {
+ var ctx = this.ctx;
+ if (this.pendingClip) {
+ if (this.pendingClip === EO_CLIP) {
+ if (ctx.mozFillRule !== undefined) {
+ ctx.mozFillRule = 'evenodd';
+ ctx.clip();
+ ctx.mozFillRule = 'nonzero';
+ } else {
+ try {
+ ctx.clip('evenodd');
+ } catch (ex) {
+ // shouldn't really happen, but browsers might think differently
+ ctx.clip();
+ }
+ }
+ } else {
+ ctx.clip();
+ }
+ this.pendingClip = null;
+ }
+ ctx.beginPath();
+ },
+ getSinglePixelWidth: function CanvasGraphics_getSinglePixelWidth(scale) {
+ if (this.cachedGetSinglePixelWidth === null) {
+ var inverse = this.ctx.mozCurrentTransformInverse;
+ // max of the current horizontal and vertical scale
+ this.cachedGetSinglePixelWidth = Math.sqrt(Math.max(
+ (inverse[0] * inverse[0] + inverse[1] * inverse[1]),
+ (inverse[2] * inverse[2] + inverse[3] * inverse[3])));
+ }
+ return this.cachedGetSinglePixelWidth;
+ },
+ getCanvasPosition: function CanvasGraphics_getCanvasPosition(x, y) {
+ var transform = this.ctx.mozCurrentTransform;
+ return [
+ transform[0] * x + transform[2] * y + transform[4],
+ transform[1] * x + transform[3] * y + transform[5]
+ ];
+ }
+ };
+
+ for (var op in OPS) {
+ CanvasGraphics.prototype[OPS[op]] = CanvasGraphics.prototype[op];
+ }
+
+ return CanvasGraphics;
+})();