diff options
| author | qsm-odoo <qsm@odoo.com> | 2016-09-13 12:31:47 +0200 |
|---|---|---|
| committer | qsm-odoo <qsm@odoo.com> | 2016-09-13 14:18:31 +0200 |
| commit | d83f7587aae3fd2fcd4b6c4622ee7bcca9e80abe (patch) | |
| tree | a9114bd3014f61583609a75c1b5d5af85397a2a6 /addons/web/static/lib/pdfjs/src/display/canvas.js | |
| parent | 837be69785ee24b8a7b0230ff6bc7e70cba5f5c5 (diff) | |
[MOV] web, website(_slides): move PDFjs lib to web
website_sign is now a backend-only module in enterprise, so it should
not use a website library (even in a static way).
Diffstat (limited to 'addons/web/static/lib/pdfjs/src/display/canvas.js')
| -rw-r--r-- | addons/web/static/lib/pdfjs/src/display/canvas.js | 2150 |
1 files changed, 2150 insertions, 0 deletions
diff --git a/addons/web/static/lib/pdfjs/src/display/canvas.js b/addons/web/static/lib/pdfjs/src/display/canvas.js new file mode 100644 index 00000000000..4ef3307f1ac --- /dev/null +++ b/addons/web/static/lib/pdfjs/src/display/canvas.js @@ -0,0 +1,2150 @@ +/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */ +/* Copyright 2012 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/* globals error, PDFJS, assert, info, shadow, TextRenderingMode, + FONT_IDENTITY_MATRIX, Uint32ArrayView, IDENTITY_MATRIX, ImageData, + ImageKind, isArray, isNum, TilingPattern, OPS, Util, warn, + getShadingPatternFromIR, WebGLUtils */ + +'use strict'; + +// <canvas> contexts store most of the state we need natively. +// However, PDF needs a bit more state, which we store here. + +// Minimal font size that would be used during canvas fillText operations. +var MIN_FONT_SIZE = 16; +// Maximum font size that would be used during canvas fillText operations. +var MAX_FONT_SIZE = 100; +var MAX_GROUP_SIZE = 4096; + +// Heuristic value used when enforcing minimum line widths. +var MIN_WIDTH_FACTOR = 0.65; + +var COMPILE_TYPE3_GLYPHS = true; +var MAX_SIZE_TO_COMPILE = 1000; + +var FULL_CHUNK_HEIGHT = 16; + +function createScratchCanvas(width, height) { + var canvas = document.createElement('canvas'); + canvas.width = width; + canvas.height = height; + return canvas; +} + +function addContextCurrentTransform(ctx) { + // If the context doesn't expose a `mozCurrentTransform`, add a JS based one. + if (!ctx.mozCurrentTransform) { + ctx._originalSave = ctx.save; + ctx._originalRestore = ctx.restore; + ctx._originalRotate = ctx.rotate; + ctx._originalScale = ctx.scale; + ctx._originalTranslate = ctx.translate; + ctx._originalTransform = ctx.transform; + ctx._originalSetTransform = ctx.setTransform; + + ctx._transformMatrix = ctx._transformMatrix || [1, 0, 0, 1, 0, 0]; + ctx._transformStack = []; + + Object.defineProperty(ctx, 'mozCurrentTransform', { + get: function getCurrentTransform() { + return this._transformMatrix; + } + }); + + Object.defineProperty(ctx, 'mozCurrentTransformInverse', { + get: function getCurrentTransformInverse() { + // Calculation done using WolframAlpha: + // http://www.wolframalpha.com/input/? + // i=Inverse+{{a%2C+c%2C+e}%2C+{b%2C+d%2C+f}%2C+{0%2C+0%2C+1}} + + var m = this._transformMatrix; + var a = m[0], b = m[1], c = m[2], d = m[3], e = m[4], f = m[5]; + + var ad_bc = a * d - b * c; + var bc_ad = b * c - a * d; + + return [ + d / ad_bc, + b / bc_ad, + c / bc_ad, + a / ad_bc, + (d * e - c * f) / bc_ad, + (b * e - a * f) / ad_bc + ]; + } + }); + + ctx.save = function ctxSave() { + var old = this._transformMatrix; + this._transformStack.push(old); + this._transformMatrix = old.slice(0, 6); + + this._originalSave(); + }; + + ctx.restore = function ctxRestore() { + var prev = this._transformStack.pop(); + if (prev) { + this._transformMatrix = prev; + this._originalRestore(); + } + }; + + ctx.translate = function ctxTranslate(x, y) { + var m = this._transformMatrix; + m[4] = m[0] * x + m[2] * y + m[4]; + m[5] = m[1] * x + m[3] * y + m[5]; + + this._originalTranslate(x, y); + }; + + ctx.scale = function ctxScale(x, y) { + var m = this._transformMatrix; + m[0] = m[0] * x; + m[1] = m[1] * x; + m[2] = m[2] * y; + m[3] = m[3] * y; + + this._originalScale(x, y); + }; + + ctx.transform = function ctxTransform(a, b, c, d, e, f) { + var m = this._transformMatrix; + this._transformMatrix = [ + m[0] * a + m[2] * b, + m[1] * a + m[3] * b, + m[0] * c + m[2] * d, + m[1] * c + m[3] * d, + m[0] * e + m[2] * f + m[4], + m[1] * e + m[3] * f + m[5] + ]; + + ctx._originalTransform(a, b, c, d, e, f); + }; + + ctx.setTransform = function ctxSetTransform(a, b, c, d, e, f) { + this._transformMatrix = [a, b, c, d, e, f]; + + ctx._originalSetTransform(a, b, c, d, e, f); + }; + + ctx.rotate = function ctxRotate(angle) { + var cosValue = Math.cos(angle); + var sinValue = Math.sin(angle); + + var m = this._transformMatrix; + this._transformMatrix = [ + m[0] * cosValue + m[2] * sinValue, + m[1] * cosValue + m[3] * sinValue, + m[0] * (-sinValue) + m[2] * cosValue, + m[1] * (-sinValue) + m[3] * cosValue, + m[4], + m[5] + ]; + + this._originalRotate(angle); + }; + } +} + +var CachedCanvases = (function CachedCanvasesClosure() { + var cache = {}; + return { + getCanvas: function CachedCanvases_getCanvas(id, width, height, + trackTransform) { + var canvasEntry; + if (cache[id] !== undefined) { + canvasEntry = cache[id]; + canvasEntry.canvas.width = width; + canvasEntry.canvas.height = height; + // reset canvas transform for emulated mozCurrentTransform, if needed + canvasEntry.context.setTransform(1, 0, 0, 1, 0, 0); + } else { + var canvas = createScratchCanvas(width, height); + var ctx = canvas.getContext('2d'); + if (trackTransform) { + addContextCurrentTransform(ctx); + } + cache[id] = canvasEntry = {canvas: canvas, context: ctx}; + } + return canvasEntry; + }, + clear: function () { + for (var id in cache) { + var canvasEntry = cache[id]; + // Zeroing the width and height causes Firefox to release graphics + // resources immediately, which can greatly reduce memory consumption. + canvasEntry.canvas.width = 0; + canvasEntry.canvas.height = 0; + delete cache[id]; + } + } + }; +})(); + +function compileType3Glyph(imgData) { + var POINT_TO_PROCESS_LIMIT = 1000; + + var width = imgData.width, height = imgData.height; + var i, j, j0, width1 = width + 1; + var points = new Uint8Array(width1 * (height + 1)); + var POINT_TYPES = + new Uint8Array([0, 2, 4, 0, 1, 0, 5, 4, 8, 10, 0, 8, 0, 2, 1, 0]); + + // decodes bit-packed mask data + var lineSize = (width + 7) & ~7, data0 = imgData.data; + var data = new Uint8Array(lineSize * height), pos = 0, ii; + for (i = 0, ii = data0.length; i < ii; i++) { + var mask = 128, elem = data0[i]; + while (mask > 0) { + data[pos++] = (elem & mask) ? 0 : 255; + mask >>= 1; + } + } + + // finding iteresting points: every point is located between mask pixels, + // so there will be points of the (width + 1)x(height + 1) grid. Every point + // will have flags assigned based on neighboring mask pixels: + // 4 | 8 + // --P-- + // 2 | 1 + // We are interested only in points with the flags: + // - outside corners: 1, 2, 4, 8; + // - inside corners: 7, 11, 13, 14; + // - and, intersections: 5, 10. + var count = 0; + pos = 0; + if (data[pos] !== 0) { + points[0] = 1; + ++count; + } + for (j = 1; j < width; j++) { + if (data[pos] !== data[pos + 1]) { + points[j] = data[pos] ? 2 : 1; + ++count; + } + pos++; + } + if (data[pos] !== 0) { + points[j] = 2; + ++count; + } + for (i = 1; i < height; i++) { + pos = i * lineSize; + j0 = i * width1; + if (data[pos - lineSize] !== data[pos]) { + points[j0] = data[pos] ? 1 : 8; + ++count; + } + // 'sum' is the position of the current pixel configuration in the 'TYPES' + // array (in order 8-1-2-4, so we can use '>>2' to shift the column). + var sum = (data[pos] ? 4 : 0) + (data[pos - lineSize] ? 8 : 0); + for (j = 1; j < width; j++) { + sum = (sum >> 2) + (data[pos + 1] ? 4 : 0) + + (data[pos - lineSize + 1] ? 8 : 0); + if (POINT_TYPES[sum]) { + points[j0 + j] = POINT_TYPES[sum]; + ++count; + } + pos++; + } + if (data[pos - lineSize] !== data[pos]) { + points[j0 + j] = data[pos] ? 2 : 4; + ++count; + } + + if (count > POINT_TO_PROCESS_LIMIT) { + return null; + } + } + + pos = lineSize * (height - 1); + j0 = i * width1; + if (data[pos] !== 0) { + points[j0] = 8; + ++count; + } + for (j = 1; j < width; j++) { + if (data[pos] !== data[pos + 1]) { + points[j0 + j] = data[pos] ? 4 : 8; + ++count; + } + pos++; + } + if (data[pos] !== 0) { + points[j0 + j] = 4; + ++count; + } + if (count > POINT_TO_PROCESS_LIMIT) { + return null; + } + + // building outlines + var steps = new Int32Array([0, width1, -1, 0, -width1, 0, 0, 0, 1]); + var outlines = []; + for (i = 0; count && i <= height; i++) { + var p = i * width1; + var end = p + width; + while (p < end && !points[p]) { + p++; + } + if (p === end) { + continue; + } + var coords = [p % width1, i]; + + var type = points[p], p0 = p, pp; + do { + var step = steps[type]; + do { + p += step; + } while (!points[p]); + + pp = points[p]; + if (pp !== 5 && pp !== 10) { + // set new direction + type = pp; + // delete mark + points[p] = 0; + } else { // type is 5 or 10, ie, a crossing + // set new direction + type = pp & ((0x33 * type) >> 4); + // set new type for "future hit" + points[p] &= (type >> 2 | type << 2); + } + + coords.push(p % width1); + coords.push((p / width1) | 0); + --count; + } while (p0 !== p); + outlines.push(coords); + --i; + } + + var drawOutline = function(c) { + c.save(); + // the path shall be painted in [0..1]x[0..1] space + c.scale(1 / width, -1 / height); + c.translate(0, -height); + c.beginPath(); + for (var i = 0, ii = outlines.length; i < ii; i++) { + var o = outlines[i]; + c.moveTo(o[0], o[1]); + for (var j = 2, jj = o.length; j < jj; j += 2) { + c.lineTo(o[j], o[j+1]); + } + } + c.fill(); + c.beginPath(); + c.restore(); + }; + + return drawOutline; +} + +var CanvasExtraState = (function CanvasExtraStateClosure() { + function CanvasExtraState(old) { + // Are soft masks and alpha values shapes or opacities? + this.alphaIsShape = false; + this.fontSize = 0; + this.fontSizeScale = 1; + this.textMatrix = IDENTITY_MATRIX; + this.textMatrixScale = 1; + this.fontMatrix = FONT_IDENTITY_MATRIX; + this.leading = 0; + // Current point (in user coordinates) + this.x = 0; + this.y = 0; + // Start of text line (in text coordinates) + this.lineX = 0; + this.lineY = 0; + // Character and word spacing + this.charSpacing = 0; + this.wordSpacing = 0; + this.textHScale = 1; + this.textRenderingMode = TextRenderingMode.FILL; + this.textRise = 0; + // Default fore and background colors + this.fillColor = '#000000'; + this.strokeColor = '#000000'; + this.patternFill = false; + // Note: fill alpha applies to all non-stroking operations + this.fillAlpha = 1; + this.strokeAlpha = 1; + this.lineWidth = 1; + this.activeSMask = null; // nonclonable field (see the save method below) + + this.old = old; + } + + CanvasExtraState.prototype = { + clone: function CanvasExtraState_clone() { + return Object.create(this); + }, + setCurrentPoint: function CanvasExtraState_setCurrentPoint(x, y) { + this.x = x; + this.y = y; + } + }; + return CanvasExtraState; +})(); + +var CanvasGraphics = (function CanvasGraphicsClosure() { + // Defines the time the executeOperatorList is going to be executing + // before it stops and shedules a continue of execution. + var EXECUTION_TIME = 15; + // Defines the number of steps before checking the execution time + var EXECUTION_STEPS = 10; + + function CanvasGraphics(canvasCtx, commonObjs, objs, imageLayer) { + this.ctx = canvasCtx; + this.current = new CanvasExtraState(); + this.stateStack = []; + this.pendingClip = null; + this.pendingEOFill = false; + this.res = null; + this.xobjs = null; + this.commonObjs = commonObjs; + this.objs = objs; + this.imageLayer = imageLayer; + this.groupStack = []; + this.processingType3 = null; + // Patterns are painted relative to the initial page/form transform, see pdf + // spec 8.7.2 NOTE 1. + this.baseTransform = null; + this.baseTransformStack = []; + this.groupLevel = 0; + this.smaskStack = []; + this.smaskCounter = 0; + this.tempSMask = null; + if (canvasCtx) { + // NOTE: if mozCurrentTransform is polyfilled, then the current state of + // the transformation must already be set in canvasCtx._transformMatrix. + addContextCurrentTransform(canvasCtx); + } + this.cachedGetSinglePixelWidth = null; + } + + function putBinaryImageData(ctx, imgData) { + if (typeof ImageData !== 'undefined' && imgData instanceof ImageData) { + ctx.putImageData(imgData, 0, 0); + return; + } + + // Put the image data to the canvas in chunks, rather than putting the + // whole image at once. This saves JS memory, because the ImageData object + // is smaller. It also possibly saves C++ memory within the implementation + // of putImageData(). (E.g. in Firefox we make two short-lived copies of + // the data passed to putImageData()). |n| shouldn't be too small, however, + // because too many putImageData() calls will slow things down. + // + // Note: as written, if the last chunk is partial, the putImageData() call + // will (conceptually) put pixels past the bounds of the canvas. But + // that's ok; any such pixels are ignored. + + var height = imgData.height, width = imgData.width; + var partialChunkHeight = height % FULL_CHUNK_HEIGHT; + var fullChunks = (height - partialChunkHeight) / FULL_CHUNK_HEIGHT; + var totalChunks = partialChunkHeight === 0 ? fullChunks : fullChunks + 1; + + var chunkImgData = ctx.createImageData(width, FULL_CHUNK_HEIGHT); + var srcPos = 0, destPos; + var src = imgData.data; + var dest = chunkImgData.data; + var i, j, thisChunkHeight, elemsInThisChunk; + + // There are multiple forms in which the pixel data can be passed, and + // imgData.kind tells us which one this is. + if (imgData.kind === ImageKind.GRAYSCALE_1BPP) { + // Grayscale, 1 bit per pixel (i.e. black-and-white). + var srcLength = src.byteLength; + var dest32 = PDFJS.hasCanvasTypedArrays ? new Uint32Array(dest.buffer) : + new Uint32ArrayView(dest); + var dest32DataLength = dest32.length; + var fullSrcDiff = (width + 7) >> 3; + var white = 0xFFFFFFFF; + var black = (PDFJS.isLittleEndian || !PDFJS.hasCanvasTypedArrays) ? + 0xFF000000 : 0x000000FF; + for (i = 0; i < totalChunks; i++) { + thisChunkHeight = + (i < fullChunks) ? FULL_CHUNK_HEIGHT : partialChunkHeight; + destPos = 0; + for (j = 0; j < thisChunkHeight; j++) { + var srcDiff = srcLength - srcPos; + var k = 0; + var kEnd = (srcDiff > fullSrcDiff) ? width : srcDiff * 8 - 7; + var kEndUnrolled = kEnd & ~7; + var mask = 0; + var srcByte = 0; + for (; k < kEndUnrolled; k += 8) { + srcByte = src[srcPos++]; + dest32[destPos++] = (srcByte & 128) ? white : black; + dest32[destPos++] = (srcByte & 64) ? white : black; + dest32[destPos++] = (srcByte & 32) ? white : black; + dest32[destPos++] = (srcByte & 16) ? white : black; + dest32[destPos++] = (srcByte & 8) ? white : black; + dest32[destPos++] = (srcByte & 4) ? white : black; + dest32[destPos++] = (srcByte & 2) ? white : black; + dest32[destPos++] = (srcByte & 1) ? white : black; + } + for (; k < kEnd; k++) { + if (mask === 0) { + srcByte = src[srcPos++]; + mask = 128; + } + + dest32[destPos++] = (srcByte & mask) ? white : black; + mask >>= 1; + } + } + // We ran out of input. Make all remaining pixels transparent. + while (destPos < dest32DataLength) { + dest32[destPos++] = 0; + } + + ctx.putImageData(chunkImgData, 0, i * FULL_CHUNK_HEIGHT); + } + } else if (imgData.kind === ImageKind.RGBA_32BPP) { + // RGBA, 32-bits per pixel. + + j = 0; + elemsInThisChunk = width * FULL_CHUNK_HEIGHT * 4; + for (i = 0; i < fullChunks; i++) { + dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk)); + srcPos += elemsInThisChunk; + + ctx.putImageData(chunkImgData, 0, j); + j += FULL_CHUNK_HEIGHT; + } + if (i < totalChunks) { + elemsInThisChunk = width * partialChunkHeight * 4; + dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk)); + ctx.putImageData(chunkImgData, 0, j); + } + + } else if (imgData.kind === ImageKind.RGB_24BPP) { + // RGB, 24-bits per pixel. + thisChunkHeight = FULL_CHUNK_HEIGHT; + elemsInThisChunk = width * thisChunkHeight; + for (i = 0; i < totalChunks; i++) { + if (i >= fullChunks) { + thisChunkHeight = partialChunkHeight; + elemsInThisChunk = width * thisChunkHeight; + } + + destPos = 0; + for (j = elemsInThisChunk; j--;) { + dest[destPos++] = src[srcPos++]; + dest[destPos++] = src[srcPos++]; + dest[destPos++] = src[srcPos++]; + dest[destPos++] = 255; + } + ctx.putImageData(chunkImgData, 0, i * FULL_CHUNK_HEIGHT); + } + } else { + error('bad image kind: ' + imgData.kind); + } + } + + function putBinaryImageMask(ctx, imgData) { + var height = imgData.height, width = imgData.width; + var partialChunkHeight = height % FULL_CHUNK_HEIGHT; + var fullChunks = (height - partialChunkHeight) / FULL_CHUNK_HEIGHT; + var totalChunks = partialChunkHeight === 0 ? fullChunks : fullChunks + 1; + + var chunkImgData = ctx.createImageData(width, FULL_CHUNK_HEIGHT); + var srcPos = 0; + var src = imgData.data; + var dest = chunkImgData.data; + + for (var i = 0; i < totalChunks; i++) { + var thisChunkHeight = + (i < fullChunks) ? FULL_CHUNK_HEIGHT : partialChunkHeight; + + // Expand the mask so it can be used by the canvas. Any required + // inversion has already been handled. + var destPos = 3; // alpha component offset + for (var j = 0; j < thisChunkHeight; j++) { + var mask = 0; + for (var k = 0; k < width; k++) { + if (!mask) { + var elem = src[srcPos++]; + mask = 128; + } + dest[destPos] = (elem & mask) ? 0 : 255; + destPos += 4; + mask >>= 1; + } + } + ctx.putImageData(chunkImgData, 0, i * FULL_CHUNK_HEIGHT); + } + } + + function copyCtxState(sourceCtx, destCtx) { + var properties = ['strokeStyle', 'fillStyle', 'fillRule', 'globalAlpha', + 'lineWidth', 'lineCap', 'lineJoin', 'miterLimit', + 'globalCompositeOperation', 'font']; + for (var i = 0, ii = properties.length; i < ii; i++) { + var property = properties[i]; + if (sourceCtx[property] !== undefined) { + destCtx[property] = sourceCtx[property]; + } + } + if (sourceCtx.setLineDash !== undefined) { + destCtx.setLineDash(sourceCtx.getLineDash()); + destCtx.lineDashOffset = sourceCtx.lineDashOffset; + } else if (sourceCtx.mozDashOffset !== undefined) { + destCtx.mozDash = sourceCtx.mozDash; + destCtx.mozDashOffset = sourceCtx.mozDashOffset; + } + } + + function composeSMaskBackdrop(bytes, r0, g0, b0) { + var length = bytes.length; + for (var i = 3; i < length; i += 4) { + var alpha = bytes[i]; + if (alpha === 0) { + bytes[i - 3] = r0; + bytes[i - 2] = g0; + bytes[i - 1] = b0; + } else if (alpha < 255) { + var alpha_ = 255 - alpha; + bytes[i - 3] = (bytes[i - 3] * alpha + r0 * alpha_) >> 8; + bytes[i - 2] = (bytes[i - 2] * alpha + g0 * alpha_) >> 8; + bytes[i - 1] = (bytes[i - 1] * alpha + b0 * alpha_) >> 8; + } + } + } + + function composeSMaskAlpha(maskData, layerData) { + var length = maskData.length; + var scale = 1 / 255; + for (var i = 3; i < length; i += 4) { + var alpha = maskData[i]; + layerData[i] = (layerData[i] * alpha * scale) | 0; + } + } + + function composeSMaskLuminosity(maskData, layerData) { + var length = maskData.length; + for (var i = 3; i < length; i += 4) { + var y = (maskData[i - 3] * 77) + // * 0.3 / 255 * 0x10000 + (maskData[i - 2] * 152) + // * 0.59 .... + (maskData[i - 1] * 28); // * 0.11 .... + layerData[i] = (layerData[i] * y) >> 16; + } + } + + function genericComposeSMask(maskCtx, layerCtx, width, height, + subtype, backdrop) { + var hasBackdrop = !!backdrop; + var r0 = hasBackdrop ? backdrop[0] : 0; + var g0 = hasBackdrop ? backdrop[1] : 0; + var b0 = hasBackdrop ? backdrop[2] : 0; + + var composeFn; + if (subtype === 'Luminosity') { + composeFn = composeSMaskLuminosity; + } else { + composeFn = composeSMaskAlpha; + } + + // processing image in chunks to save memory + var PIXELS_TO_PROCESS = 1048576; + var chunkSize = Math.min(height, Math.ceil(PIXELS_TO_PROCESS / width)); + for (var row = 0; row < height; row += chunkSize) { + var chunkHeight = Math.min(chunkSize, height - row); + var maskData = maskCtx.getImageData(0, row, width, chunkHeight); + var layerData = layerCtx.getImageData(0, row, width, chunkHeight); + + if (hasBackdrop) { + composeSMaskBackdrop(maskData.data, r0, g0, b0); + } + composeFn(maskData.data, layerData.data); + + maskCtx.putImageData(layerData, 0, row); + } + } + + function composeSMask(ctx, smask, layerCtx) { + var mask = smask.canvas; + var maskCtx = smask.context; + + ctx.setTransform(smask.scaleX, 0, 0, smask.scaleY, + smask.offsetX, smask.offsetY); + + var backdrop = smask.backdrop || null; + if (WebGLUtils.isEnabled) { + var composed = WebGLUtils.composeSMask(layerCtx.canvas, mask, + {subtype: smask.subtype, backdrop: backdrop}); + ctx.setTransform(1, 0, 0, 1, 0, 0); + ctx.drawImage(composed, smask.offsetX, smask.offsetY); + return; + } + genericComposeSMask(maskCtx, layerCtx, mask.width, mask.height, + smask.subtype, backdrop); + ctx.drawImage(mask, 0, 0); + } + + var LINE_CAP_STYLES = ['butt', 'round', 'square']; + var LINE_JOIN_STYLES = ['miter', 'round', 'bevel']; + var NORMAL_CLIP = {}; + var EO_CLIP = {}; + + CanvasGraphics.prototype = { + + beginDrawing: function CanvasGraphics_beginDrawing(viewport, transparency) { + // For pdfs that use blend modes we have to clear the canvas else certain + // blend modes can look wrong since we'd be blending with a white + // backdrop. The problem with a transparent backdrop though is we then + // don't get sub pixel anti aliasing on text, so we fill with white if + // we can. + var width = this.ctx.canvas.width; + var height = this.ctx.canvas.height; + if (transparency) { + this.ctx.clearRect(0, 0, width, height); + } else { + this.ctx.mozOpaque = true; + this.ctx.save(); + this.ctx.fillStyle = 'rgb(255, 255, 255)'; + this.ctx.fillRect(0, 0, width, height); + this.ctx.restore(); + } + + var transform = viewport.transform; + + this.ctx.save(); + this.ctx.transform.apply(this.ctx, transform); + + this.baseTransform = this.ctx.mozCurrentTransform.slice(); + + if (this.imageLayer) { + this.imageLayer.beginLayout(); + } + }, + + executeOperatorList: function CanvasGraphics_executeOperatorList( + operatorList, + executionStartIdx, continueCallback, + stepper) { + var argsArray = operatorList.argsArray; + var fnArray = operatorList.fnArray; + var i = executionStartIdx || 0; + var argsArrayLen = argsArray.length; + + // Sometimes the OperatorList to execute is empty. + if (argsArrayLen === i) { + return i; + } + + var chunkOperations = (argsArrayLen - i > EXECUTION_STEPS && + typeof continueCallback === 'function'); + var endTime = chunkOperations ? Date.now() + EXECUTION_TIME : 0; + var steps = 0; + + var commonObjs = this.commonObjs; + var objs = this.objs; + var fnId; + + while (true) { + if (stepper !== undefined && i === stepper.nextBreakPoint) { + stepper.breakIt(i, continueCallback); + return i; + } + + fnId = fnArray[i]; + + if (fnId !== OPS.dependency) { + this[fnId].apply(this, argsArray[i]); + } else { + var deps = argsArray[i]; + for (var n = 0, nn = deps.length; n < nn; n++) { + var depObjId = deps[n]; + var common = depObjId[0] === 'g' && depObjId[1] === '_'; + var objsPool = common ? commonObjs : objs; + + // If the promise isn't resolved yet, add the continueCallback + // to the promise and bail out. + if (!objsPool.isResolved(depObjId)) { + objsPool.get(depObjId, continueCallback); + return i; + } + } + } + + i++; + + // If the entire operatorList was executed, stop as were done. + if (i === argsArrayLen) { + return i; + } + + // If the execution took longer then a certain amount of time and + // `continueCallback` is specified, interrupt the execution. + if (chunkOperations && ++steps > EXECUTION_STEPS) { + if (Date.now() > endTime) { + continueCallback(); + return i; + } + steps = 0; + } + + // If the operatorList isn't executed completely yet OR the execution + // time was short enough, do another execution round. + } + }, + + endDrawing: function CanvasGraphics_endDrawing() { + this.ctx.restore(); + CachedCanvases.clear(); + WebGLUtils.clear(); + + if (this.imageLayer) { + this.imageLayer.endLayout(); + } + }, + + // Graphics state + setLineWidth: function CanvasGraphics_setLineWidth(width) { + this.current.lineWidth = width; + this.ctx.lineWidth = width; + }, + setLineCap: function CanvasGraphics_setLineCap(style) { + this.ctx.lineCap = LINE_CAP_STYLES[style]; + }, + setLineJoin: function CanvasGraphics_setLineJoin(style) { + this.ctx.lineJoin = LINE_JOIN_STYLES[style]; + }, + setMiterLimit: function CanvasGraphics_setMiterLimit(limit) { + this.ctx.miterLimit = limit; + }, + setDash: function CanvasGraphics_setDash(dashArray, dashPhase) { + var ctx = this.ctx; + if (ctx.setLineDash !== undefined) { + ctx.setLineDash(dashArray); + ctx.lineDashOffset = dashPhase; + } else { + ctx.mozDash = dashArray; + ctx.mozDashOffset = dashPhase; + } + }, + setRenderingIntent: function CanvasGraphics_setRenderingIntent(intent) { + // Maybe if we one day fully support color spaces this will be important + // for now we can ignore. + // TODO set rendering intent? + }, + setFlatness: function CanvasGraphics_setFlatness(flatness) { + // There's no way to control this with canvas, but we can safely ignore. + // TODO set flatness? + }, + setGState: function CanvasGraphics_setGState(states) { + for (var i = 0, ii = states.length; i < ii; i++) { + var state = states[i]; + var key = state[0]; + var value = state[1]; + + switch (key) { + case 'LW': + this.setLineWidth(value); + break; + case 'LC': + this.setLineCap(value); + break; + case 'LJ': + this.setLineJoin(value); + break; + case 'ML': + this.setMiterLimit(value); + break; + case 'D': + this.setDash(value[0], value[1]); + break; + case 'RI': + this.setRenderingIntent(value); + break; + case 'FL': + this.setFlatness(value); + break; + case 'Font': + this.setFont(value[0], value[1]); + break; + case 'CA': + this.current.strokeAlpha = state[1]; + break; + case 'ca': + this.current.fillAlpha = state[1]; + this.ctx.globalAlpha = state[1]; + break; + case 'BM': + if (value && value.name && (value.name !== 'Normal')) { + var mode = value.name.replace(/([A-Z])/g, + function(c) { + return '-' + c.toLowerCase(); + } + ).substring(1); + this.ctx.globalCompositeOperation = mode; + if (this.ctx.globalCompositeOperation !== mode) { + warn('globalCompositeOperation "' + mode + + '" is not supported'); + } + } else { + this.ctx.globalCompositeOperation = 'source-over'; + } + break; + case 'SMask': + if (this.current.activeSMask) { + this.endSMaskGroup(); + } + this.current.activeSMask = value ? this.tempSMask : null; + if (this.current.activeSMask) { + this.beginSMaskGroup(); + } + this.tempSMask = null; + break; + } + } + }, + beginSMaskGroup: function CanvasGraphics_beginSMaskGroup() { + + var activeSMask = this.current.activeSMask; + var drawnWidth = activeSMask.canvas.width; + var drawnHeight = activeSMask.canvas.height; + var cacheId = 'smaskGroupAt' + this.groupLevel; + var scratchCanvas = CachedCanvases.getCanvas( + cacheId, drawnWidth, drawnHeight, true); + + var currentCtx = this.ctx; + var currentTransform = currentCtx.mozCurrentTransform; + this.ctx.save(); + + var groupCtx = scratchCanvas.context; + groupCtx.scale(1 / activeSMask.scaleX, 1 / activeSMask.scaleY); + groupCtx.translate(-activeSMask.offsetX, -activeSMask.offsetY); + groupCtx.transform.apply(groupCtx, currentTransform); + + copyCtxState(currentCtx, groupCtx); + this.ctx = groupCtx; + this.setGState([ + ['BM', 'Normal'], + ['ca', 1], + ['CA', 1] + ]); + this.groupStack.push(currentCtx); + this.groupLevel++; + }, + endSMaskGroup: function CanvasGraphics_endSMaskGroup() { + var groupCtx = this.ctx; + this.groupLevel--; + this.ctx = this.groupStack.pop(); + + composeSMask(this.ctx, this.current.activeSMask, groupCtx); + this.ctx.restore(); + }, + save: function CanvasGraphics_save() { + this.ctx.save(); + var old = this.current; + this.stateStack.push(old); + this.current = old.clone(); + this.current.activeSMask = null; + }, + restore: function CanvasGraphics_restore() { + if (this.stateStack.length !== 0) { + if (this.current.activeSMask !== null) { + this.endSMaskGroup(); + } + + this.current = this.stateStack.pop(); + this.ctx.restore(); + + this.cachedGetSinglePixelWidth = null; + } + }, + transform: function CanvasGraphics_transform(a, b, c, d, e, f) { + this.ctx.transform(a, b, c, d, e, f); + + this.cachedGetSinglePixelWidth = null; + }, + + // Path + constructPath: function CanvasGraphics_constructPath(ops, args) { + var ctx = this.ctx; + var current = this.current; + var x = current.x, y = current.y; + for (var i = 0, j = 0, ii = ops.length; i < ii; i++) { + switch (ops[i] | 0) { + case OPS.rectangle: + x = args[j++]; + y = args[j++]; + var width = args[j++]; + var height = args[j++]; + if (width === 0) { + width = this.getSinglePixelWidth(); + } + if (height === 0) { + height = this.getSinglePixelWidth(); + } + var xw = x + width; + var yh = y + height; + this.ctx.moveTo(x, y); + this.ctx.lineTo(xw, y); + this.ctx.lineTo(xw, yh); + this.ctx.lineTo(x, yh); + this.ctx.lineTo(x, y); + this.ctx.closePath(); + break; + case OPS.moveTo: + x = args[j++]; + y = args[j++]; + ctx.moveTo(x, y); + break; + case OPS.lineTo: + x = args[j++]; + y = args[j++]; + ctx.lineTo(x, y); + break; + case OPS.curveTo: + x = args[j + 4]; + y = args[j + 5]; + ctx.bezierCurveTo(args[j], args[j + 1], args[j + 2], args[j + 3], + x, y); + j += 6; + break; + case OPS.curveTo2: + ctx.bezierCurveTo(x, y, args[j], args[j + 1], + args[j + 2], args[j + 3]); + x = args[j + 2]; + y = args[j + 3]; + j += 4; + break; + case OPS.curveTo3: + x = args[j + 2]; + y = args[j + 3]; + ctx.bezierCurveTo(args[j], args[j + 1], x, y, x, y); + j += 4; + break; + case OPS.closePath: + ctx.closePath(); + break; + } + } + current.setCurrentPoint(x, y); + }, + closePath: function CanvasGraphics_closePath() { + this.ctx.closePath(); + }, + stroke: function CanvasGraphics_stroke(consumePath) { + consumePath = typeof consumePath !== 'undefined' ? consumePath : true; + var ctx = this.ctx; + var strokeColor = this.current.strokeColor; + // Prevent drawing too thin lines by enforcing a minimum line width. + ctx.lineWidth = Math.max(this.getSinglePixelWidth() * MIN_WIDTH_FACTOR, + this.current.lineWidth); + // For stroke we want to temporarily change the global alpha to the + // stroking alpha. + ctx.globalAlpha = this.current.strokeAlpha; + if (strokeColor && strokeColor.hasOwnProperty('type') && + strokeColor.type === 'Pattern') { + // for patterns, we transform to pattern space, calculate + // the pattern, call stroke, and restore to user space + ctx.save(); + ctx.strokeStyle = strokeColor.getPattern(ctx, this); + ctx.stroke(); + ctx.restore(); + } else { + ctx.stroke(); + } + if (consumePath) { + this.consumePath(); + } + // Restore the global alpha to the fill alpha + ctx.globalAlpha = this.current.fillAlpha; + }, + closeStroke: function CanvasGraphics_closeStroke() { + this.closePath(); + this.stroke(); + }, + fill: function CanvasGraphics_fill(consumePath) { + consumePath = typeof consumePath !== 'undefined' ? consumePath : true; + var ctx = this.ctx; + var fillColor = this.current.fillColor; + var isPatternFill = this.current.patternFill; + var needRestore = false; + + if (isPatternFill) { + ctx.save(); + ctx.fillStyle = fillColor.getPattern(ctx, this); + needRestore = true; + } + + if (this.pendingEOFill) { + if (ctx.mozFillRule !== undefined) { + ctx.mozFillRule = 'evenodd'; + ctx.fill(); + ctx.mozFillRule = 'nonzero'; + } else { + try { + ctx.fill('evenodd'); + } catch (ex) { + // shouldn't really happen, but browsers might think differently + ctx.fill(); + } + } + this.pendingEOFill = false; + } else { + ctx.fill(); + } + + if (needRestore) { + ctx.restore(); + } + if (consumePath) { + this.consumePath(); + } + }, + eoFill: function CanvasGraphics_eoFill() { + this.pendingEOFill = true; + this.fill(); + }, + fillStroke: function CanvasGraphics_fillStroke() { + this.fill(false); + this.stroke(false); + + this.consumePath(); + }, + eoFillStroke: function CanvasGraphics_eoFillStroke() { + this.pendingEOFill = true; + this.fillStroke(); + }, + closeFillStroke: function CanvasGraphics_closeFillStroke() { + this.closePath(); + this.fillStroke(); + }, + closeEOFillStroke: function CanvasGraphics_closeEOFillStroke() { + this.pendingEOFill = true; + this.closePath(); + this.fillStroke(); + }, + endPath: function CanvasGraphics_endPath() { + this.consumePath(); + }, + + // Clipping + clip: function CanvasGraphics_clip() { + this.pendingClip = NORMAL_CLIP; + }, + eoClip: function CanvasGraphics_eoClip() { + this.pendingClip = EO_CLIP; + }, + + // Text + beginText: function CanvasGraphics_beginText() { + this.current.textMatrix = IDENTITY_MATRIX; + this.current.textMatrixScale = 1; + this.current.x = this.current.lineX = 0; + this.current.y = this.current.lineY = 0; + }, + endText: function CanvasGraphics_endText() { + var paths = this.pendingTextPaths; + var ctx = this.ctx; + if (paths === undefined) { + ctx.beginPath(); + return; + } + + ctx.save(); + ctx.beginPath(); + for (var i = 0; i < paths.length; i++) { + var path = paths[i]; + ctx.setTransform.apply(ctx, path.transform); + ctx.translate(path.x, path.y); + path.addToPath(ctx, path.fontSize); + } + ctx.restore(); + ctx.clip(); + ctx.beginPath(); + delete this.pendingTextPaths; + }, + setCharSpacing: function CanvasGraphics_setCharSpacing(spacing) { + this.current.charSpacing = spacing; + }, + setWordSpacing: function CanvasGraphics_setWordSpacing(spacing) { + this.current.wordSpacing = spacing; + }, + setHScale: function CanvasGraphics_setHScale(scale) { + this.current.textHScale = scale / 100; + }, + setLeading: function CanvasGraphics_setLeading(leading) { + this.current.leading = -leading; + }, + setFont: function CanvasGraphics_setFont(fontRefName, size) { + var fontObj = this.commonObjs.get(fontRefName); + var current = this.current; + + if (!fontObj) { + error('Can\'t find font for ' + fontRefName); + } + + current.fontMatrix = (fontObj.fontMatrix ? + fontObj.fontMatrix : FONT_IDENTITY_MATRIX); + + // A valid matrix needs all main diagonal elements to be non-zero + // This also ensures we bypass FF bugzilla bug #719844. + if (current.fontMatrix[0] === 0 || + current.fontMatrix[3] === 0) { + warn('Invalid font matrix for font ' + fontRefName); + } + + // The spec for Tf (setFont) says that 'size' specifies the font 'scale', + // and in some docs this can be negative (inverted x-y axes). + if (size < 0) { + size = -size; + current.fontDirection = -1; + } else { + current.fontDirection = 1; + } + + this.current.font = fontObj; + this.current.fontSize = size; + + if (fontObj.isType3Font) { + return; // we don't need ctx.font for Type3 fonts + } + + var name = fontObj.loadedName || 'sans-serif'; + var bold = fontObj.black ? (fontObj.bold ? 'bolder' : 'bold') : + (fontObj.bold ? 'bold' : 'normal'); + + var italic = fontObj.italic ? 'italic' : 'normal'; + var typeface = '"' + name + '", ' + fontObj.fallbackName; + + // Some font backends cannot handle fonts below certain size. + // Keeping the font at minimal size and using the fontSizeScale to change + // the current transformation matrix before the fillText/strokeText. + // See https://bugzilla.mozilla.org/show_bug.cgi?id=726227 + var browserFontSize = size < MIN_FONT_SIZE ? MIN_FONT_SIZE : + size > MAX_FONT_SIZE ? MAX_FONT_SIZE : size; + this.current.fontSizeScale = size / browserFontSize; + + var rule = italic + ' ' + bold + ' ' + browserFontSize + 'px ' + typeface; + this.ctx.font = rule; + }, + setTextRenderingMode: function CanvasGraphics_setTextRenderingMode(mode) { + this.current.textRenderingMode = mode; + }, + setTextRise: function CanvasGraphics_setTextRise(rise) { + this.current.textRise = rise; + }, + moveText: function CanvasGraphics_moveText(x, y) { + this.current.x = this.current.lineX += x; + this.current.y = this.current.lineY += y; + }, + setLeadingMoveText: function CanvasGraphics_setLeadingMoveText(x, y) { + this.setLeading(-y); + this.moveText(x, y); + }, + setTextMatrix: function CanvasGraphics_setTextMatrix(a, b, c, d, e, f) { + this.current.textMatrix = [a, b, c, d, e, f]; + this.current.textMatrixScale = Math.sqrt(a * a + b * b); + + this.current.x = this.current.lineX = 0; + this.current.y = this.current.lineY = 0; + }, + nextLine: function CanvasGraphics_nextLine() { + this.moveText(0, this.current.leading); + }, + + paintChar: function CanvasGraphics_paintChar(character, x, y) { + var ctx = this.ctx; + var current = this.current; + var font = current.font; + var textRenderingMode = current.textRenderingMode; + var fontSize = current.fontSize / current.fontSizeScale; + var fillStrokeMode = textRenderingMode & + TextRenderingMode.FILL_STROKE_MASK; + var isAddToPathSet = !!(textRenderingMode & + TextRenderingMode.ADD_TO_PATH_FLAG); + + var addToPath; + if (font.disableFontFace || isAddToPathSet) { + addToPath = font.getPathGenerator(this.commonObjs, character); + } + + if (font.disableFontFace) { + ctx.save(); + ctx.translate(x, y); + ctx.beginPath(); + addToPath(ctx, fontSize); + if (fillStrokeMode === TextRenderingMode.FILL || + fillStrokeMode === TextRenderingMode.FILL_STROKE) { + ctx.fill(); + } + if (fillStrokeMode === TextRenderingMode.STROKE || + fillStrokeMode === TextRenderingMode.FILL_STROKE) { + ctx.stroke(); + } + ctx.restore(); + } else { + if (fillStrokeMode === TextRenderingMode.FILL || + fillStrokeMode === TextRenderingMode.FILL_STROKE) { + ctx.fillText(character, x, y); + } + if (fillStrokeMode === TextRenderingMode.STROKE || + fillStrokeMode === TextRenderingMode.FILL_STROKE) { + ctx.strokeText(character, x, y); + } + } + + if (isAddToPathSet) { + var paths = this.pendingTextPaths || (this.pendingTextPaths = []); + paths.push({ + transform: ctx.mozCurrentTransform, + x: x, + y: y, + fontSize: fontSize, + addToPath: addToPath + }); + } + }, + + get isFontSubpixelAAEnabled() { + // Checks if anti-aliasing is enabled when scaled text is painted. + // On Windows GDI scaled fonts looks bad. + var ctx = document.createElement('canvas').getContext('2d'); + ctx.scale(1.5, 1); + ctx.fillText('I', 0, 10); + var data = ctx.getImageData(0, 0, 10, 10).data; + var enabled = false; + for (var i = 3; i < data.length; i += 4) { + if (data[i] > 0 && data[i] < 255) { + enabled = true; + break; + } + } + return shadow(this, 'isFontSubpixelAAEnabled', enabled); + }, + + showText: function CanvasGraphics_showText(glyphs) { + var current = this.current; + var font = current.font; + if (font.isType3Font) { + return this.showType3Text(glyphs); + } + + var fontSize = current.fontSize; + if (fontSize === 0) { + return; + } + + var ctx = this.ctx; + var fontSizeScale = current.fontSizeScale; + var charSpacing = current.charSpacing; + var wordSpacing = current.wordSpacing; + var fontDirection = current.fontDirection; + var textHScale = current.textHScale * fontDirection; + var glyphsLength = glyphs.length; + var vertical = font.vertical; + var defaultVMetrics = font.defaultVMetrics; + var widthAdvanceScale = fontSize * current.fontMatrix[0]; + + var simpleFillText = + current.textRenderingMode === TextRenderingMode.FILL && + !font.disableFontFace; + + ctx.save(); + ctx.transform.apply(ctx, current.textMatrix); + ctx.translate(current.x, current.y + current.textRise); + + if (fontDirection > 0) { + ctx.scale(textHScale, -1); + } else { + ctx.scale(textHScale, 1); + } + + var lineWidth = current.lineWidth; + var scale = current.textMatrixScale; + if (scale === 0 || lineWidth === 0) { + var fillStrokeMode = current.textRenderingMode & + TextRenderingMode.FILL_STROKE_MASK; + if (fillStrokeMode === TextRenderingMode.STROKE || + fillStrokeMode === TextRenderingMode.FILL_STROKE) { + this.cachedGetSinglePixelWidth = null; + lineWidth = this.getSinglePixelWidth() * MIN_WIDTH_FACTOR; + } + } else { + lineWidth /= scale; + } + + if (fontSizeScale !== 1.0) { + ctx.scale(fontSizeScale, fontSizeScale); + lineWidth /= fontSizeScale; + } + + ctx.lineWidth = lineWidth; + + var x = 0, i; + for (i = 0; i < glyphsLength; ++i) { + var glyph = glyphs[i]; + if (glyph === null) { + // word break + x += fontDirection * wordSpacing; + continue; + } else if (isNum(glyph)) { + x += -glyph * fontSize * 0.001; + continue; + } + + var restoreNeeded = false; + var character = glyph.fontChar; + var accent = glyph.accent; + var scaledX, scaledY, scaledAccentX, scaledAccentY; + var width = glyph.width; + if (vertical) { + var vmetric, vx, vy; + vmetric = glyph.vmetric || defaultVMetrics; + vx = glyph.vmetric ? vmetric[1] : width * 0.5; + vx = -vx * widthAdvanceScale; + vy = vmetric[2] * widthAdvanceScale; + + width = vmetric ? -vmetric[0] : width; + scaledX = vx / fontSizeScale; + scaledY = (x + vy) / fontSizeScale; + } else { + scaledX = x / fontSizeScale; + scaledY = 0; + } + + if (font.remeasure && width > 0 && this.isFontSubpixelAAEnabled) { + // some standard fonts may not have the exact width, trying to + // rescale per character + var measuredWidth = ctx.measureText(character).width * 1000 / + fontSize * fontSizeScale; + var characterScaleX = width / measuredWidth; + restoreNeeded = true; + ctx.save(); + ctx.scale(characterScaleX, 1); + scaledX /= characterScaleX; + } + + if (simpleFillText && !accent) { + // common case + ctx.fillText(character, scaledX, scaledY); + } else { + this.paintChar(character, scaledX, scaledY); + if (accent) { + scaledAccentX = scaledX + accent.offset.x / fontSizeScale; + scaledAccentY = scaledY - accent.offset.y / fontSizeScale; + this.paintChar(accent.fontChar, scaledAccentX, scaledAccentY); + } + } + + var charWidth = width * widthAdvanceScale + charSpacing * fontDirection; + x += charWidth; + + if (restoreNeeded) { + ctx.restore(); + } + } + if (vertical) { + current.y -= x * textHScale; + } else { + current.x += x * textHScale; + } + ctx.restore(); + }, + + showType3Text: function CanvasGraphics_showType3Text(glyphs) { + // Type3 fonts - each glyph is a "mini-PDF" + var ctx = this.ctx; + var current = this.current; + var font = current.font; + var fontSize = current.fontSize; + var fontDirection = current.fontDirection; + var charSpacing = current.charSpacing; + var wordSpacing = current.wordSpacing; + var textHScale = current.textHScale * fontDirection; + var fontMatrix = current.fontMatrix || FONT_IDENTITY_MATRIX; + var glyphsLength = glyphs.length; + var isTextInvisible = + current.textRenderingMode === TextRenderingMode.INVISIBLE; + var i, glyph, width; + + if (isTextInvisible || fontSize === 0) { + return; + } + + ctx.save(); + ctx.transform.apply(ctx, current.textMatrix); + ctx.translate(current.x, current.y); + + ctx.scale(textHScale, fontDirection); + + for (i = 0; i < glyphsLength; ++i) { + glyph = glyphs[i]; + if (glyph === null) { + // word break + this.ctx.translate(wordSpacing, 0); + current.x += wordSpacing * textHScale; + continue; + } else if (isNum(glyph)) { + var spacingLength = -glyph * 0.001 * fontSize; + this.ctx.translate(spacingLength, 0); + current.x += spacingLength * textHScale; + continue; + } + + var operatorList = font.charProcOperatorList[glyph.operatorListId]; + if (!operatorList) { + warn('Type3 character \"' + glyph.operatorListId + + '\" is not available'); + continue; + } + this.processingType3 = glyph; + this.save(); + ctx.scale(fontSize, fontSize); + ctx.transform.apply(ctx, fontMatrix); + this.executeOperatorList(operatorList); + this.restore(); + + var transformed = Util.applyTransform([glyph.width, 0], fontMatrix); + width = transformed[0] * fontSize + charSpacing; + + ctx.translate(width, 0); + current.x += width * textHScale; + } + ctx.restore(); + this.processingType3 = null; + }, + + // Type3 fonts + setCharWidth: function CanvasGraphics_setCharWidth(xWidth, yWidth) { + // We can safely ignore this since the width should be the same + // as the width in the Widths array. + }, + setCharWidthAndBounds: function CanvasGraphics_setCharWidthAndBounds(xWidth, + yWidth, + llx, + lly, + urx, + ury) { + // TODO According to the spec we're also suppose to ignore any operators + // that set color or include images while processing this type3 font. + this.ctx.rect(llx, lly, urx - llx, ury - lly); + this.clip(); + this.endPath(); + }, + + // Color + getColorN_Pattern: function CanvasGraphics_getColorN_Pattern(IR) { + var pattern; + if (IR[0] === 'TilingPattern') { + var color = IR[1]; + pattern = new TilingPattern(IR, color, this.ctx, this.objs, + this.commonObjs, this.baseTransform); + } else { + pattern = getShadingPatternFromIR(IR); + } + return pattern; + }, + setStrokeColorN: function CanvasGraphics_setStrokeColorN(/*...*/) { + this.current.strokeColor = this.getColorN_Pattern(arguments); + }, + setFillColorN: function CanvasGraphics_setFillColorN(/*...*/) { + this.current.fillColor = this.getColorN_Pattern(arguments); + this.current.patternFill = true; + }, + setStrokeRGBColor: function CanvasGraphics_setStrokeRGBColor(r, g, b) { + var color = Util.makeCssRgb(r, g, b); + this.ctx.strokeStyle = color; + this.current.strokeColor = color; + }, + setFillRGBColor: function CanvasGraphics_setFillRGBColor(r, g, b) { + var color = Util.makeCssRgb(r, g, b); + this.ctx.fillStyle = color; + this.current.fillColor = color; + this.current.patternFill = false; + }, + + shadingFill: function CanvasGraphics_shadingFill(patternIR) { + var ctx = this.ctx; + + this.save(); + var pattern = getShadingPatternFromIR(patternIR); + ctx.fillStyle = pattern.getPattern(ctx, this, true); + + var inv = ctx.mozCurrentTransformInverse; + if (inv) { + var canvas = ctx.canvas; + var width = canvas.width; + var height = canvas.height; + + var bl = Util.applyTransform([0, 0], inv); + var br = Util.applyTransform([0, height], inv); + var ul = Util.applyTransform([width, 0], inv); + var ur = Util.applyTransform([width, height], inv); + + var x0 = Math.min(bl[0], br[0], ul[0], ur[0]); + var y0 = Math.min(bl[1], br[1], ul[1], ur[1]); + var x1 = Math.max(bl[0], br[0], ul[0], ur[0]); + var y1 = Math.max(bl[1], br[1], ul[1], ur[1]); + + this.ctx.fillRect(x0, y0, x1 - x0, y1 - y0); + } else { + // HACK to draw the gradient onto an infinite rectangle. + // PDF gradients are drawn across the entire image while + // Canvas only allows gradients to be drawn in a rectangle + // The following bug should allow us to remove this. + // https://bugzilla.mozilla.org/show_bug.cgi?id=664884 + + this.ctx.fillRect(-1e10, -1e10, 2e10, 2e10); + } + + this.restore(); + }, + + // Images + beginInlineImage: function CanvasGraphics_beginInlineImage() { + error('Should not call beginInlineImage'); + }, + beginImageData: function CanvasGraphics_beginImageData() { + error('Should not call beginImageData'); + }, + + paintFormXObjectBegin: function CanvasGraphics_paintFormXObjectBegin(matrix, + bbox) { + this.save(); + this.baseTransformStack.push(this.baseTransform); + + if (isArray(matrix) && 6 === matrix.length) { + this.transform.apply(this, matrix); + } + + this.baseTransform = this.ctx.mozCurrentTransform; + + if (isArray(bbox) && 4 === bbox.length) { + var width = bbox[2] - bbox[0]; + var height = bbox[3] - bbox[1]; + this.ctx.rect(bbox[0], bbox[1], width, height); + this.clip(); + this.endPath(); + } + }, + + paintFormXObjectEnd: function CanvasGraphics_paintFormXObjectEnd() { + this.restore(); + this.baseTransform = this.baseTransformStack.pop(); + }, + + beginGroup: function CanvasGraphics_beginGroup(group) { + this.save(); + var currentCtx = this.ctx; + // TODO non-isolated groups - according to Rik at adobe non-isolated + // group results aren't usually that different and they even have tools + // that ignore this setting. Notes from Rik on implmenting: + // - When you encounter an transparency group, create a new canvas with + // the dimensions of the bbox + // - copy the content from the previous canvas to the new canvas + // - draw as usual + // - remove the backdrop alpha: + // alphaNew = 1 - (1 - alpha)/(1 - alphaBackdrop) with 'alpha' the alpha + // value of your transparency group and 'alphaBackdrop' the alpha of the + // backdrop + // - remove background color: + // colorNew = color - alphaNew *colorBackdrop /(1 - alphaNew) + if (!group.isolated) { + info('TODO: Support non-isolated groups.'); + } + + // TODO knockout - supposedly possible with the clever use of compositing + // modes. + if (group.knockout) { + warn('Knockout groups not supported.'); + } + + var currentTransform = currentCtx.mozCurrentTransform; + if (group.matrix) { + currentCtx.transform.apply(currentCtx, group.matrix); + } + assert(group.bbox, 'Bounding box is required.'); + + // Based on the current transform figure out how big the bounding box + // will actually be. + var bounds = Util.getAxialAlignedBoundingBox( + group.bbox, + currentCtx.mozCurrentTransform); + // Clip the bounding box to the current canvas. + var canvasBounds = [0, + 0, + currentCtx.canvas.width, + currentCtx.canvas.height]; + bounds = Util.intersect(bounds, canvasBounds) || [0, 0, 0, 0]; + // Use ceil in case we're between sizes so we don't create canvas that is + // too small and make the canvas at least 1x1 pixels. + var offsetX = Math.floor(bounds[0]); + var offsetY = Math.floor(bounds[1]); + var drawnWidth = Math.max(Math.ceil(bounds[2]) - offsetX, 1); + var drawnHeight = Math.max(Math.ceil(bounds[3]) - offsetY, 1); + var scaleX = 1, scaleY = 1; + if (drawnWidth > MAX_GROUP_SIZE) { + scaleX = drawnWidth / MAX_GROUP_SIZE; + drawnWidth = MAX_GROUP_SIZE; + } + if (drawnHeight > MAX_GROUP_SIZE) { + scaleY = drawnHeight / MAX_GROUP_SIZE; + drawnHeight = MAX_GROUP_SIZE; + } + + var cacheId = 'groupAt' + this.groupLevel; + if (group.smask) { + // Using two cache entries is case if masks are used one after another. + cacheId += '_smask_' + ((this.smaskCounter++) % 2); + } + var scratchCanvas = CachedCanvases.getCanvas( + cacheId, drawnWidth, drawnHeight, true); + var groupCtx = scratchCanvas.context; + + // Since we created a new canvas that is just the size of the bounding box + // we have to translate the group ctx. + groupCtx.scale(1 / scaleX, 1 / scaleY); + groupCtx.translate(-offsetX, -offsetY); + groupCtx.transform.apply(groupCtx, currentTransform); + + if (group.smask) { + // Saving state and cached mask to be used in setGState. + this.smaskStack.push({ + canvas: scratchCanvas.canvas, + context: groupCtx, + offsetX: offsetX, + offsetY: offsetY, + scaleX: scaleX, + scaleY: scaleY, + subtype: group.smask.subtype, + backdrop: group.smask.backdrop + }); + } else { + // Setup the current ctx so when the group is popped we draw it at the + // right location. + currentCtx.setTransform(1, 0, 0, 1, 0, 0); + currentCtx.translate(offsetX, offsetY); + currentCtx.scale(scaleX, scaleY); + } + // The transparency group inherits all off the current graphics state + // except the blend mode, soft mask, and alpha constants. + copyCtxState(currentCtx, groupCtx); + this.ctx = groupCtx; + this.setGState([ + ['BM', 'Normal'], + ['ca', 1], + ['CA', 1] + ]); + this.groupStack.push(currentCtx); + this.groupLevel++; + }, + + endGroup: function CanvasGraphics_endGroup(group) { + this.groupLevel--; + var groupCtx = this.ctx; + this.ctx = this.groupStack.pop(); + // Turn off image smoothing to avoid sub pixel interpolation which can + // look kind of blurry for some pdfs. + if (this.ctx.imageSmoothingEnabled !== undefined) { + this.ctx.imageSmoothingEnabled = false; + } else { + this.ctx.mozImageSmoothingEnabled = false; + } + if (group.smask) { + this.tempSMask = this.smaskStack.pop(); + } else { + this.ctx.drawImage(groupCtx.canvas, 0, 0); + } + this.restore(); + }, + + beginAnnotations: function CanvasGraphics_beginAnnotations() { + this.save(); + this.current = new CanvasExtraState(); + }, + + endAnnotations: function CanvasGraphics_endAnnotations() { + this.restore(); + }, + + beginAnnotation: function CanvasGraphics_beginAnnotation(rect, transform, + matrix) { + this.save(); + + if (isArray(rect) && 4 === rect.length) { + var width = rect[2] - rect[0]; + var height = rect[3] - rect[1]; + this.ctx.rect(rect[0], rect[1], width, height); + this.clip(); + this.endPath(); + } + + this.transform.apply(this, transform); + this.transform.apply(this, matrix); + }, + + endAnnotation: function CanvasGraphics_endAnnotation() { + this.restore(); + }, + + paintJpegXObject: function CanvasGraphics_paintJpegXObject(objId, w, h) { + var domImage = this.objs.get(objId); + if (!domImage) { + warn('Dependent image isn\'t ready yet'); + return; + } + + this.save(); + + var ctx = this.ctx; + // scale the image to the unit square + ctx.scale(1 / w, -1 / h); + + ctx.drawImage(domImage, 0, 0, domImage.width, domImage.height, + 0, -h, w, h); + if (this.imageLayer) { + var currentTransform = ctx.mozCurrentTransformInverse; + var position = this.getCanvasPosition(0, 0); + this.imageLayer.appendImage({ + objId: objId, + left: position[0], + top: position[1], + width: w / currentTransform[0], + height: h / currentTransform[3] + }); + } + this.restore(); + }, + + paintImageMaskXObject: function CanvasGraphics_paintImageMaskXObject(img) { + var ctx = this.ctx; + var width = img.width, height = img.height; + var fillColor = this.current.fillColor; + var isPatternFill = this.current.patternFill; + + var glyph = this.processingType3; + + if (COMPILE_TYPE3_GLYPHS && glyph && glyph.compiled === undefined) { + if (width <= MAX_SIZE_TO_COMPILE && height <= MAX_SIZE_TO_COMPILE) { + glyph.compiled = + compileType3Glyph({data: img.data, width: width, height: height}); + } else { + glyph.compiled = null; + } + } + + if (glyph && glyph.compiled) { + glyph.compiled(ctx); + return; + } + + var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height); + var maskCtx = maskCanvas.context; + maskCtx.save(); + + putBinaryImageMask(maskCtx, img); + + maskCtx.globalCompositeOperation = 'source-in'; + + maskCtx.fillStyle = isPatternFill ? + fillColor.getPattern(maskCtx, this) : fillColor; + maskCtx.fillRect(0, 0, width, height); + + maskCtx.restore(); + + this.paintInlineImageXObject(maskCanvas.canvas); + }, + + paintImageMaskXObjectRepeat: + function CanvasGraphics_paintImageMaskXObjectRepeat(imgData, scaleX, + scaleY, positions) { + var width = imgData.width; + var height = imgData.height; + var fillColor = this.current.fillColor; + var isPatternFill = this.current.patternFill; + + var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height); + var maskCtx = maskCanvas.context; + maskCtx.save(); + + putBinaryImageMask(maskCtx, imgData); + + maskCtx.globalCompositeOperation = 'source-in'; + + maskCtx.fillStyle = isPatternFill ? + fillColor.getPattern(maskCtx, this) : fillColor; + maskCtx.fillRect(0, 0, width, height); + + maskCtx.restore(); + + var ctx = this.ctx; + for (var i = 0, ii = positions.length; i < ii; i += 2) { + ctx.save(); + ctx.transform(scaleX, 0, 0, scaleY, positions[i], positions[i + 1]); + ctx.scale(1, -1); + ctx.drawImage(maskCanvas.canvas, 0, 0, width, height, + 0, -1, 1, 1); + ctx.restore(); + } + }, + + paintImageMaskXObjectGroup: + function CanvasGraphics_paintImageMaskXObjectGroup(images) { + var ctx = this.ctx; + + var fillColor = this.current.fillColor; + var isPatternFill = this.current.patternFill; + for (var i = 0, ii = images.length; i < ii; i++) { + var image = images[i]; + var width = image.width, height = image.height; + + var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height); + var maskCtx = maskCanvas.context; + maskCtx.save(); + + putBinaryImageMask(maskCtx, image); + + maskCtx.globalCompositeOperation = 'source-in'; + + maskCtx.fillStyle = isPatternFill ? + fillColor.getPattern(maskCtx, this) : fillColor; + maskCtx.fillRect(0, 0, width, height); + + maskCtx.restore(); + + ctx.save(); + ctx.transform.apply(ctx, image.transform); + ctx.scale(1, -1); + ctx.drawImage(maskCanvas.canvas, 0, 0, width, height, + 0, -1, 1, 1); + ctx.restore(); + } + }, + + paintImageXObject: function CanvasGraphics_paintImageXObject(objId) { + var imgData = this.objs.get(objId); + if (!imgData) { + warn('Dependent image isn\'t ready yet'); + return; + } + + this.paintInlineImageXObject(imgData); + }, + + paintImageXObjectRepeat: + function CanvasGraphics_paintImageXObjectRepeat(objId, scaleX, scaleY, + positions) { + var imgData = this.objs.get(objId); + if (!imgData) { + warn('Dependent image isn\'t ready yet'); + return; + } + + var width = imgData.width; + var height = imgData.height; + var map = []; + for (var i = 0, ii = positions.length; i < ii; i += 2) { + map.push({transform: [scaleX, 0, 0, scaleY, positions[i], + positions[i + 1]], x: 0, y: 0, w: width, h: height}); + } + this.paintInlineImageXObjectGroup(imgData, map); + }, + + paintInlineImageXObject: + function CanvasGraphics_paintInlineImageXObject(imgData) { + var width = imgData.width; + var height = imgData.height; + var ctx = this.ctx; + + this.save(); + // scale the image to the unit square + ctx.scale(1 / width, -1 / height); + + var currentTransform = ctx.mozCurrentTransformInverse; + var a = currentTransform[0], b = currentTransform[1]; + var widthScale = Math.max(Math.sqrt(a * a + b * b), 1); + var c = currentTransform[2], d = currentTransform[3]; + var heightScale = Math.max(Math.sqrt(c * c + d * d), 1); + + var imgToPaint, tmpCanvas; + // instanceof HTMLElement does not work in jsdom node.js module + if (imgData instanceof HTMLElement || !imgData.data) { + imgToPaint = imgData; + } else { + tmpCanvas = CachedCanvases.getCanvas('inlineImage', width, height); + var tmpCtx = tmpCanvas.context; + putBinaryImageData(tmpCtx, imgData); + imgToPaint = tmpCanvas.canvas; + } + + var paintWidth = width, paintHeight = height; + var tmpCanvasId = 'prescale1'; + // Vertial or horizontal scaling shall not be more than 2 to not loose the + // pixels during drawImage operation, painting on the temporary canvas(es) + // that are twice smaller in size + while ((widthScale > 2 && paintWidth > 1) || + (heightScale > 2 && paintHeight > 1)) { + var newWidth = paintWidth, newHeight = paintHeight; + if (widthScale > 2 && paintWidth > 1) { + newWidth = Math.ceil(paintWidth / 2); + widthScale /= paintWidth / newWidth; + } + if (heightScale > 2 && paintHeight > 1) { + newHeight = Math.ceil(paintHeight / 2); + heightScale /= paintHeight / newHeight; + } + tmpCanvas = CachedCanvases.getCanvas(tmpCanvasId, newWidth, newHeight); + tmpCtx = tmpCanvas.context; + tmpCtx.clearRect(0, 0, newWidth, newHeight); + tmpCtx.drawImage(imgToPaint, 0, 0, paintWidth, paintHeight, + 0, 0, newWidth, newHeight); + imgToPaint = tmpCanvas.canvas; + paintWidth = newWidth; + paintHeight = newHeight; + tmpCanvasId = tmpCanvasId === 'prescale1' ? 'prescale2' : 'prescale1'; + } + ctx.drawImage(imgToPaint, 0, 0, paintWidth, paintHeight, + 0, -height, width, height); + + if (this.imageLayer) { + var position = this.getCanvasPosition(0, -height); + this.imageLayer.appendImage({ + imgData: imgData, + left: position[0], + top: position[1], + width: width / currentTransform[0], + height: height / currentTransform[3] + }); + } + this.restore(); + }, + + paintInlineImageXObjectGroup: + function CanvasGraphics_paintInlineImageXObjectGroup(imgData, map) { + var ctx = this.ctx; + var w = imgData.width; + var h = imgData.height; + + var tmpCanvas = CachedCanvases.getCanvas('inlineImage', w, h); + var tmpCtx = tmpCanvas.context; + putBinaryImageData(tmpCtx, imgData); + + for (var i = 0, ii = map.length; i < ii; i++) { + var entry = map[i]; + ctx.save(); + ctx.transform.apply(ctx, entry.transform); + ctx.scale(1, -1); + ctx.drawImage(tmpCanvas.canvas, entry.x, entry.y, entry.w, entry.h, + 0, -1, 1, 1); + if (this.imageLayer) { + var position = this.getCanvasPosition(entry.x, entry.y); + this.imageLayer.appendImage({ + imgData: imgData, + left: position[0], + top: position[1], + width: w, + height: h + }); + } + ctx.restore(); + } + }, + + paintSolidColorImageMask: + function CanvasGraphics_paintSolidColorImageMask() { + this.ctx.fillRect(0, 0, 1, 1); + }, + + // Marked content + + markPoint: function CanvasGraphics_markPoint(tag) { + // TODO Marked content. + }, + markPointProps: function CanvasGraphics_markPointProps(tag, properties) { + // TODO Marked content. + }, + beginMarkedContent: function CanvasGraphics_beginMarkedContent(tag) { + // TODO Marked content. + }, + beginMarkedContentProps: function CanvasGraphics_beginMarkedContentProps( + tag, properties) { + // TODO Marked content. + }, + endMarkedContent: function CanvasGraphics_endMarkedContent() { + // TODO Marked content. + }, + + // Compatibility + + beginCompat: function CanvasGraphics_beginCompat() { + // TODO ignore undefined operators (should we do that anyway?) + }, + endCompat: function CanvasGraphics_endCompat() { + // TODO stop ignoring undefined operators + }, + + // Helper functions + + consumePath: function CanvasGraphics_consumePath() { + var ctx = this.ctx; + if (this.pendingClip) { + if (this.pendingClip === EO_CLIP) { + if (ctx.mozFillRule !== undefined) { + ctx.mozFillRule = 'evenodd'; + ctx.clip(); + ctx.mozFillRule = 'nonzero'; + } else { + try { + ctx.clip('evenodd'); + } catch (ex) { + // shouldn't really happen, but browsers might think differently + ctx.clip(); + } + } + } else { + ctx.clip(); + } + this.pendingClip = null; + } + ctx.beginPath(); + }, + getSinglePixelWidth: function CanvasGraphics_getSinglePixelWidth(scale) { + if (this.cachedGetSinglePixelWidth === null) { + var inverse = this.ctx.mozCurrentTransformInverse; + // max of the current horizontal and vertical scale + this.cachedGetSinglePixelWidth = Math.sqrt(Math.max( + (inverse[0] * inverse[0] + inverse[1] * inverse[1]), + (inverse[2] * inverse[2] + inverse[3] * inverse[3]))); + } + return this.cachedGetSinglePixelWidth; + }, + getCanvasPosition: function CanvasGraphics_getCanvasPosition(x, y) { + var transform = this.ctx.mozCurrentTransform; + return [ + transform[0] * x + transform[2] * y + transform[4], + transform[1] * x + transform[3] * y + transform[5] + ]; + } + }; + + for (var op in OPS) { + CanvasGraphics.prototype[OPS[op]] = CanvasGraphics.prototype[op]; + } + + return CanvasGraphics; +})(); |
